Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-03 | Merge pull request #31346 from sparkart/Add_scrollwheel_input_to_spinslider | Rémi Verschelde | |
Add scrollwheel input to spin slider | |||
2019-08-17 | Update Slider grabber position when using mouse wheel | Tomasz Chabora | |
2019-08-13 | Add scrollwheel input to spin slider | Emmanuel Barroga | |
Adds the ability to adjust the editor's spin slider using the mouse scrollwheel. | |||
2019-08-12 | Fix Right-Click Menu Deselecting Edits Content | Emmanuel Barroga | |
Right-clicking a property to open the context menu deselects the text field. This causes the context menu to be useless because it doesn't have anything to edit. | |||
2019-07-23 | Inspector: Make default float step configurable | Rémi Verschelde | |
Also allow lifting the decimal step formatting with a hint range step of 0. A new `range_step_decimals()` is added for this to avoid breaking compatibility on the general purpose `step_decimals()` (which still returns 0 for an input step of 0). Supersedes #25470. Partial fix for #18251. | |||
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin | |
Fixes #25316. | |||
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-16 | Ensure cursor is visible when EditorSpinSlider exits the tree | Rémi Verschelde | |
Supersedes and closes #22581. | |||
2018-12-06 | Merge pull request #23608 from RySchmitt/fix_spin_slider | Rémi Verschelde | |
Improve dragging behavior of editor_spin_slider | |||
2018-11-28 | Fix many errors found by PVS-Studio | Aaron Franke | |
Fix errors 2, 3, 4, 6, 8, 9, 11, 12, 13, 14, and 15. | |||
2018-11-08 | Improve dragging behavior of editor_spin_slider | Ryan Schmitt | |
Fixes issues with changing the size or position of a Rect. Fixes #23011 | |||
2018-09-13 | Merge pull request #21982 from luzpaz/misc-typos | Rémi Verschelde | |
Misc. typos | |||
2018-09-12 | Misc. typos | luz.paz | |
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"` | |||
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-08-08 | -Add Expression class, used to evaluate expressions | Juan Linietsky | |
-Added expression evaluation to EditorSpinSlider, fixes #20813, fixes #18932 | |||
2018-08-07 | Several improvements to inspector. | Juan Linietsky | |
-Added optional horizontal/vertical modes for vector editing (default false for vec2, true for vec3) -Some clean ups with fonts and styles | |||
2018-07-19 | -Project/Editor settings now use new inspector | Juan Linietsky | |
-Project/Editor settings now show tooltips properly -Settings thar require restart now will show a restart warning -Video driver is now visible all the time, can be changed easily -Added function to request current video driver | |||
2018-07-18 | Improvements to vector fields, show axis in color with a background | Juan Linietsky | |
2018-07-18 | Several improvements to editor inspector usability and style | Juan Linietsky | |
2018-07-18 | Fix spin slider, was not registering drag properly | Juan Linietsky | |
2018-07-12 | Merge pull request #19091 from guilhermefelipecgs/fix_ui | Max Hilbrunner | |
[InspectorDock] Change label offset | |||
2018-07-04 | spin_slider: dont show grabber when editing value with keyboard | toger5 | |
2018-07-04 | better tab support for property editor | toger5 | |
2018-07-04 | spin_slider added ctrl and shift shrotcuts, removed exp dragging | toger5 | |
2018-06-07 | Entirely new (and much improved) animation editor. | Juan Linietsky | |
2018-05-21 | [InspectorDock] Change label offset | Guilherme Felipe | |
2018-05-16 | Add missing copyright headers | Guilherme Felipe | |
2018-05-15 | Fix compile error with clang | Marcelo Fernandez | |
2018-05-15 | -New inspector. | Juan Linietsky | |
-Changed UI resizing code, gained huge amount of speed. -Reorganized timer sync to clean up behavior (sorry forgot commit this before) - |