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path: root/editor/editor_spin_slider.cpp
AgeCommit message (Collapse)Author
2019-11-05Fix dragging spinner without controlRafał Mikrut
2019-10-24Fix incorrect text rendering with smaller display scalevolzhs
2019-09-06Improve Ctrl snapping in EditorSpinSliderHugo Locurcio
- Remove FPS dependency by using a simpler implementation that just rounds the final number - Make it possible to combine Ctrl and Shift together for slow, precise snapping
2019-09-03Merge pull request #31346 from sparkart/Add_scrollwheel_input_to_spinsliderRémi Verschelde
Add scrollwheel input to spin slider
2019-08-17Update Slider grabber position when using mouse wheelTomasz Chabora
2019-08-13Add scrollwheel input to spin sliderEmmanuel Barroga
Adds the ability to adjust the editor's spin slider using the mouse scrollwheel.
2019-08-12Fix Right-Click Menu Deselecting Edits ContentEmmanuel Barroga
Right-clicking a property to open the context menu deselects the text field. This causes the context menu to be useless because it doesn't have anything to edit.
2019-07-23Inspector: Make default float step configurableRémi Verschelde
Also allow lifting the decimal step formatting with a hint range step of 0. A new `range_step_decimals()` is added for this to avoid breaking compatibility on the general purpose `step_decimals()` (which still returns 0 for an input step of 0). Supersedes #25470. Partial fix for #18251.
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
Fixes #25316.
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-16Ensure cursor is visible when EditorSpinSlider exits the treeRémi Verschelde
Supersedes and closes #22581.
2018-12-06Merge pull request #23608 from RySchmitt/fix_spin_sliderRémi Verschelde
Improve dragging behavior of editor_spin_slider
2018-11-28Fix many errors found by PVS-StudioAaron Franke
Fix errors 2, 3, 4, 6, 8, 9, 11, 12, 13, 14, and 15.
2018-11-08Improve dragging behavior of editor_spin_sliderRyan Schmitt
Fixes issues with changing the size or position of a Rect. Fixes #23011
2018-09-13Merge pull request #21982 from luzpaz/misc-typosRémi Verschelde
Misc. typos
2018-09-12Misc. typosluz.paz
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-08-08-Add Expression class, used to evaluate expressionsJuan Linietsky
-Added expression evaluation to EditorSpinSlider, fixes #20813, fixes #18932
2018-08-07Several improvements to inspector.Juan Linietsky
-Added optional horizontal/vertical modes for vector editing (default false for vec2, true for vec3) -Some clean ups with fonts and styles
2018-07-19-Project/Editor settings now use new inspectorJuan Linietsky
-Project/Editor settings now show tooltips properly -Settings thar require restart now will show a restart warning -Video driver is now visible all the time, can be changed easily -Added function to request current video driver
2018-07-18Improvements to vector fields, show axis in color with a backgroundJuan Linietsky
2018-07-18Several improvements to editor inspector usability and styleJuan Linietsky
2018-07-18Fix spin slider, was not registering drag properlyJuan Linietsky
2018-07-12Merge pull request #19091 from guilhermefelipecgs/fix_uiMax Hilbrunner
[InspectorDock] Change label offset
2018-07-04spin_slider: dont show grabber when editing value with keyboardtoger5
2018-07-04better tab support for property editortoger5
2018-07-04spin_slider added ctrl and shift shrotcuts, removed exp draggingtoger5
2018-06-07Entirely new (and much improved) animation editor.Juan Linietsky
2018-05-21[InspectorDock] Change label offsetGuilherme Felipe
2018-05-16Add missing copyright headersGuilherme Felipe
2018-05-15Fix compile error with clangMarcelo Fernandez
2018-05-15-New inspector.Juan Linietsky
-Changed UI resizing code, gained huge amount of speed. -Reorganized timer sync to clean up behavior (sorry forgot commit this before) -