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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_settings_dialog.cpp
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Author
2022-05-21
Add the button pressed to some signals in Tree
trollodel
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-12
Add a new HashMap implementation
reduz
2022-05-06
Cleanup metadata usage
kobewi
2022-04-05
[Input] Add extra `shortcut_input` input processing step to process Unicode c...
bruvzg
2022-03-28
Add property name style toggle to Inspector
Haoyu Qiu
2022-03-17
Make `TabBar/Container` default their alignments to the left instead of center
Michael Alexsander
2022-03-12
Initialize bools in the headers in editor
Aaron Franke
2022-03-10
Merge pull request #58706 from timothyqiu/property-i18n
Rémi Verschelde
2022-03-10
Merge pull request #56476 from gerhean/fix_shortcut_collapse_after_edit
Rémi Verschelde
2022-03-05
Fix color pickers closing in editor settings
kobewi
2022-03-05
Merge pull request #53839 from EricEzaM/editor-settings-changed-settings
Rémi Verschelde
2022-03-05
Made use of EditorSettings 'settings changed' to optimise settings changed no...
Eric M
2022-03-03
Make `TabContainer` use `TabBar` internally
Michael Alexsander
2022-03-03
i18n: Make property paths and categories translatable
Haoyu Qiu
2022-02-18
Fixed issues with shortcut checking in 3d node editor
Eric M
2022-02-16
Port existing _notification code to use switch statements (part 1/3)
jmb462
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-08
Re-add missing `SNAME` macros in `get_theme_*` calls
Rémi Verschelde
2022-02-08
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-06
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-02-05
Add shortcut_cell double click functionality
Ger Hean
2022-02-05
Fix shortcut collapse after edit
Ger Hean
2022-02-01
Minor fixes/refactoring of project and editor setting dialogs
Hendrik Brucker