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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_settings.h
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Author
2020-09-29
Removed unnecessary keyword, fix comment style
Craig-Stoneham
2020-09-09
Rename ShortCut to Shortcut which is more grammatically correct
Hugo Locurcio
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-03
Signals: Fix some regressions from #36426
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-22
Allow to define and load script templates per project
Andrii Doroshenko (Xrayez)
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-13
Created a fallback from the "Save Theme" button to "Save Theme As" when a def...
Kis Levente Lorand
2019-04-08
Add ability to edit editor feature profiles
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-11
Moved member variables to initializer list
Wilson E. Alvarez
2018-09-18
Fixes favorites not updating and rename favorite_dirs to favorites
groud
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-19
-Project/Editor settings now use new inspector
Juan Linietsky
2018-06-13
Removed duplicate default colours and removed GDScriptHighligher colours from...
Paulb23
2018-05-16
Exposed set/get_project_metadata in EditorSettings.
Michael Alexsander Silva Dias
2018-02-14
Merge pull request #15399 from poke1024/load-one-translation
Rémi Verschelde
2018-02-01
Fix inconsistencies and typos in argument names
Paolo Perkovic
2018-01-08
Fix editor setting value is back to default
volzhs
2018-01-06
Load needed translation on demand
Bernhard Liebl
2018-01-06
Fix editor settings weird behavior
volzhs
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-29
Fixed editor settings disappearing (caused by uninitialized variable).
Daniel J. Ramirez
2017-11-20
Fixed runtime EDITOR_DEFs being dropped.
Daniel J. Ramirez
2017-11-19
Use new XDG folders to dehardcode paths
Rémi Verschelde
2017-11-19
Add initial support for the XDG Base Directory spec
Rémi Verschelde
2017-11-17
EditorSettings: Rename settings_path to settings_dir
Rémi Verschelde
2017-11-09
Fixed editor settings disappearing.
Daniel J. Ramirez
2017-10-31
Some more harmonization of EditorSettings code
Rémi Verschelde
2017-10-31
Reorder EditorSettings code for better legibility
Rémi Verschelde
2017-10-05
Added the set/get_setting function in Editor/Project settings. Renamed has() ...
Juan Linietsky
2017-09-26
Update theme property respectively
volzhs
2017-09-24
Added the ability to revert to initial value in editor settings.
Daniel J. Ramirez
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
-Massive clean up to gizmos
Juan Linietsky
2017-08-12
Updated function argument names
Wilson E. Alvarez
2017-06-13
Add ability to use custom script templates.
Andreas Haas
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde