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path: root/editor/editor_settings.h
AgeCommit message (Expand)Author
2018-01-08Fix editor setting value is back to defaultvolzhs
2018-01-06Load needed translation on demandBernhard Liebl
2018-01-06Fix editor settings weird behaviorvolzhs
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-29Fixed editor settings disappearing (caused by uninitialized variable).Daniel J. Ramirez
2017-11-20Fixed runtime EDITOR_DEFs being dropped.Daniel J. Ramirez
2017-11-19Use new XDG folders to dehardcode pathsRémi Verschelde
2017-11-19Add initial support for the XDG Base Directory specRémi Verschelde
2017-11-17EditorSettings: Rename settings_path to settings_dirRémi Verschelde
2017-11-09Fixed editor settings disappearing.Daniel J. Ramirez
2017-10-31Some more harmonization of EditorSettings codeRémi Verschelde
2017-10-31Reorder EditorSettings code for better legibilityRémi Verschelde
2017-10-05Added the set/get_setting function in Editor/Project settings. Renamed has() ...Juan Linietsky
2017-09-26Update theme property respectivelyvolzhs
2017-09-24Added the ability to revert to initial value in editor settings.Daniel J. Ramirez
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-26-Massive clean up to gizmosJuan Linietsky
2017-08-12Updated function argument namesWilson E. Alvarez
2017-06-13Add ability to use custom script templates.Andreas Haas
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde