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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor_settings.h
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Author
2023-04-07
Use physical shortcuts for freelook navigation in the editor
Hakim
2023-02-21
Fix shortcut reset.
bruvzg
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-09-01
Change Array arguments to TypedArray
kobewi
2022-08-22
Replace Array return types with TypedArray
kobewi
2022-08-18
Make `property_*_revert` methods multilevel and expose them for scripting
Yuri Sizov
2022-07-29
Swap arguments of ResourceSaver.save()
kobewi
2022-07-29
Move editor paths into the EditorPaths class
Aaron Franke
2022-07-22
Rename directory for export templates from templates to export_templates
Aaron Franke
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-03-12
Initialize bools in the headers in editor
Aaron Franke
2022-03-05
Added ability to retrieve array of changed settings changed when it is saved.
Eric M
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-12
Use EditorFileDialog instead of FileDialog in the project manager
Hendrik Brucker
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-10-01
Allow shortcuts to have any number of bindings. Updated UI as required.
Eric M
2021-09-22
Added ability to override shortcut definitions for OSX (remove preprocessor d...
Eric M
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-10
Use Key enum instead of plain integers
Aaron Franke
2021-06-16
EditorSettings: Factor code to compute auto display scale
Rémi Verschelde
2021-06-14
Refactor editor paths validation in EditorPaths and EditorSettings
Rémi Verschelde
2021-05-31
Merge pull request #49132 from Calinou/editor-syntax-themes-rename-default
Rémi Verschelde
2021-05-31
Rename the bundled text editor themes for consistency with themes
Hugo Locurcio
2021-05-31
Implement shader caching
reduz
2021-02-18
Added ability to override built-in actions for the editor
Eric M
2021-02-02
Move project-specific editor data into res://.godot/editor
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-09-29
Removed unnecessary keyword, fix comment style
Craig-Stoneham
2020-09-09
Rename ShortCut to Shortcut which is more grammatically correct
Hugo Locurcio
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-03
Signals: Fix some regressions from #36426
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-22
Allow to define and load script templates per project
Andrii Doroshenko (Xrayez)
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-13
Created a fallback from the "Save Theme" button to "Save Theme As" when a def...
Kis Levente Lorand
2019-04-08
Add ability to edit editor feature profiles
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-11
Moved member variables to initializer list
Wilson E. Alvarez
2018-09-18
Fixes favorites not updating and rename favorite_dirs to favorites
groud
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-19
-Project/Editor settings now use new inspector
Juan Linietsky
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