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path: root/editor/editor_settings.cpp
AgeCommit message (Collapse)Author
2017-08-12Updated function argument namesWilson E. Alvarez
2017-08-04Builtin script template loading improvementstoger5
2017-07-23Added configurable modifier key to activate freelookMarc Gilleron
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
-Added system for feature overrides, it's pretty cool :)
2017-07-16Improvements and fixes for the default theme.Daniel J. Ramirez
Added customizable border size and window highlight.
2017-07-12Add default GDScript templates.Andreas Haas
Adds some default templates, an empty one (that just extends the base class) and one without the comments. Note: If you ran a previous build of Godot 3 before, remove or rename the script_templates folder in order to get these.
2017-06-27Change default color of script editor text selectionRémi Verschelde
Supersedes and closes #9388.
2017-06-26-Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky
-Fixded BackBuffercopy object
2017-06-26Merge pull request #9304 from Noshyaar/pr-saveRémi Verschelde
EditorNode: add Save/Discard/Cancel dialog
2017-06-27EditorNode: enhance save/quit dialogPoommetee Ketson
2017-06-25BuildSystem: generated files have .gen.extensionPoommetee Ketson
2017-06-16Complete changing of resource extensionsGeorge Marques
Some places were missing in e42d59f.
2017-06-16Increase the default perspective camera FOVHugo Locurcio
This does not affect existing projects, but will affect newly-created editor settings and Camera nodes.
2017-06-16Merge pull request #9196 from volzhs/scene-tabRémi Verschelde
Enhance scene tabs
2017-06-16Enhance scene tabsvolzhs
- show scene thumbnail on hover - resize if has many tabs - show full scene file name with current edited scene - can be customized EditorSettings > Interface > Scene Tab - close scene with mouse middle button
2017-06-13Add ability to use custom script templates.Andreas Haas
Templates will be loaded from .godot/script_templates For now they're disabled for GDNative. Ideas for further improvements: - Add a "Save as Template" option to the script editor, as it can normally only save to res:// - Support more placeholders / custom placeholders
2017-06-12EditorSettings: Default game window placement to Centered.Andreas Haas
Fixes #8890
2017-06-08Add settings to pan canvas editor with scrollingSean Bohan
This feature is mainly designed for developers who uses touchpad instead of mouse, and want to scroll instead of zoom. Every macOS developers will like it since it feels intuitive. 2 new settings are added to “editors/2d”: scroll_to_pan: turn on to use mouse/touchpad scroll to pan canvas item editor view instead of zoom pan_speed: use this value to change scroll speed
2017-06-05Merge pull request #8974 from Paulb23/script_overviewRémi Verschelde
Added script overview
2017-05-29Added members overviewPaulb23
2017-05-26Added color presets for easy theme switchingNuno Donato
Also tweaked the default colors (darker and less satured)
2017-05-24Improved default colors for the new themeNuno Donato
Colors inspired from solarized themes. Also moved the theme settings to the Interface category.
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
this might cause bugs I haven't found yet..
2017-05-20Merge pull request #8631 from volzhs/editor-theme-customRémi Verschelde
New customizable editor theme
2017-05-12Merge pull request #8699 from Faless/ipv6_disabledRémi Verschelde
Fix Editor/Debugger connection problems.
2017-05-09Display remote_host/port in network->debug settingsFabio Alessandrelli
2017-05-09Allow selecting editor debug host and port.Fabio Alessandrelli
Possibly fixes various editor<->debugger connection related problems.
2017-05-09New customizable editor themevolzhs
2017-05-08Improved freelookMarc Gilleron
- Fix movement input affecting all viewports even when clicking outside - Freelook up movement is now relative - Prevent tool shortcut conflict when moving - De-hardcode tool shortcuts (select, move, rotate, scale, wireframe) - Movement speed depends on zoom distance (like panning) - Mouse wheel controls speed (Blender-style) due to above point - Added zoom distance indicator, hides after short delay
2017-05-05Merge pull request #8616 from Zylann/fps_lookRémi Verschelde
Added 3D freelook navigation mode
2017-05-05Merge pull request #8532 from RameshRavone/patch-4Rémi Verschelde
Separate distraction mode for scene & script editor
2017-05-04Added 3D freelook navigation modeMarc Gilleron
- Triggered by holding RMB - Can look around in FPS style - Can move with WASD - Movement speed accelerates over time - Can multiply speed with a modifier key to go faster or slower - Configurable in editor settings and shortcuts
2017-05-03Revert "Add new editor and default theme (WIP)"volzhs
This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
2017-04-27Added recent scripts to script editorPaulb23
2017-04-27Add new editor and default theme (WIP)Daniel J. Ramirez
2017-04-26Separate fullscreen state for scene & script editorRamesh Ravone
2017-04-26Changed indent type settingsPaulb23
2017-04-25Settings: Moving Poly Editor into Editors categoryRamesh Ravone
2017-04-24Merge pull request #8444 from magyar123/pr-complete-pathsRémi Verschelde
Script editor now automatically completes file paths in GDScript
2017-04-23Fix property warnings and hide some debug printsRémi Verschelde
"ALL IS GOOD" was a lie. In particular, removes verbose "path not recognized" false positive. The actual logic is to (somewhat naively) check all ResourceFormatLoaders and to pick the first good match, so no need to warn about the formats that do not match the type hint.
2017-04-18Added autocomplete for file paths in the script editormbalint12
2017-04-18Added support for space indentationPaulb23
2017-04-16Editor: decrease blending time for dialog dimming a little.Andreas Haas
Feels snappier now.
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-22Implement warped mouse panning for 2D & 3D editorsPedro J. Estébanez
Enabled by default as in Blender, but can be disabled separately for 2D & 3D; the core functionality is in Input so this could be reused or even exposed to scripts in the future
2017-03-06Editor: Dim UI when a WindowDialog is shown.Andreas Haas
Darkens the editor on WindowDialog popup. This adds the following new Editor settings: - interface/dim_editor_on_dialog_popup (true) # Enable/Disable editor dimming - interface/dim_amount (0.6) # Percentage of how much the editor will be darkened (0-1) - interface/dim_transition_time # The duration (in seconds) of the color blending effect (0-1), 0 is instant. Please test this thoroughly, I haven't yet seen a case where it fails to work properly but I'm sure I didn't test all windows of the editor :P
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.