Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-05-04 | Make bones have more contrast with outline | Juan Linietsky | |
2018-04-28 | Tweak the property hint ranges of caret blink and line length guideline | Hugo Locurcio | |
This allows for more precise adjustments. | |||
2018-03-23 | Merge pull request #17706 from Calinou/overhaul-hidpi-settings | Rémi Verschelde | |
Overhaul the display scaling editor settings | |||
2018-03-23 | Overhaul the display scaling editor settings | Hugo Locurcio | |
This adds more scaling options, in addition to a custom scaling option which allows any scale between 0.75 and 3.0 to be used. | |||
2018-03-23 | Merge pull request #17505 from ArkDShiggy/invert_y-axis | Rémi Verschelde | |
add option to invert y-axis | |||
2018-03-20 | add option to invert y-axis | Julien CATINEAU | |
2018-03-14 | Merge pull request #17420 from marcelofg55/fscache_err_checks | Rémi Verschelde | |
Added error checks for fscache saving | |||
2018-03-13 | Added error checks for fscache saving | Marcelo Fernandez | |
2018-02-28 | Add an hinting mode setting to DynamicFonts | Hugo Locurcio | |
- Editor font hinting can now be tweaked in the Editor Settings. - DynamicFonts used in projects now have tweakable hinting settings in their DynamicFontData child. Changes will be visible upon reloading the scene in the editor. | |||
2018-02-14 | Merge pull request #15399 from poke1024/load-one-translation | Rémi Verschelde | |
Load needed editor translation only on demand | |||
2018-02-02 | Changes for the "Recent Scripts" menu. | Michael Alexsander Silva Dias | |
2018-01-25 | maximum recent files increment fix | Razah | |
2018-01-12 | Properly save the new save safe setting, avoid crash. | Juan Linietsky | |
2018-01-12 | Bind many more properties to scripts | Bojidar Marinov | |
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added | |||
2018-01-09 | Fix bindings of EditorSettings.set_initial_value | Rémi Verschelde | |
Also ran doctool. | |||
2018-01-08 | Merge pull request #15458 from volzhs/fix-editor-settings-1 | Rémi Verschelde | |
Fix editor setting value is back to default | |||
2018-01-08 | Merge pull request #15457 from volzhs/custom-font-source-code | Rémi Verschelde | |
Set source code font with ttf, otf | |||
2018-01-08 | Set source code font with ttf, otf | volzhs | |
renamed interface/editor/custom_font to interface/editor/main_font moved text_editor/theme/font to interface/editor/code_font renamed interface/editor/font_size to interface/editor/main_font_size renamed interface/editor/source_code_size to interface/editor/code_font_size | |||
2018-01-08 | Fix editor setting value is back to default | volzhs | |
Fix #15449 | |||
2018-01-06 | Load needed translation on demand | Bernhard Liebl | |
2018-01-06 | Fix editor settings weird behavior | volzhs | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-04 | Merge pull request #15033 from poke1024/shortcuts-mac | Rémi Verschelde | |
Alternative keyboard shortcuts for macOS | |||
2018-01-03 | Merge pull request #15073 from volzhs/editor-custom-font | Rémi Verschelde | |
Use .ttf or .otf file for editor custom font | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-01-01 | Merge pull request #15152 from poke1024/editor-settings-change | Noshyaar | |
Only send editor "settings_changed" if actually changed | |||
2017-12-29 | Only send editor "settings_changed" if actually changed. | Bernhard Liebl | |
2017-12-28 | Respect text editor highlighting color changes | volzhs | |
Fix #14838 | |||
2017-12-27 | Use .ttf or .otf file for editor custom font | volzhs | |
2017-12-26 | On macOS, change some default editor shortcuts | Bernhard Liebl | |
2017-12-25 | Merge pull request #14853 from MattUV/context-menu | Noshyaar | |
Adds an option to move cursor with right click in TextEdit | |||
2017-12-20 | EditorSettings: Move scene tab options to their dedicated category | Rémi Verschelde | |
Fixes #14870. | |||
2017-12-20 | Adds an option to move cursor with right click in TextEdit | MattUV | |
Fixes #14832 - Added an option in the editor settings/cursor to make the cursor move with right click. - If the option is activated (true by default), a right click will move the cursor before displaying context menu. - If there is a selection, a right click on it will keep it selected, a right click outside it will unselect it. - The option is available in textEdit via an inspector property (or via GDScript): caret_moving_by_right_click - The option is available in the script editor and the shader editor via the editor settings - The documentation has been updated with the new property, and a few other entries in TextEdit.xml. | |||
2017-12-09 | Merge pull request #13994 from ISylvox/caret-blink | Rémi Verschelde | |
Set Caret Blinking Enabled by Default | |||
2017-12-07 | Changed current line draw order and added code folding color | Paulb23 | |
2017-12-05 | Moves the guides colors to editor settings | Gilles Roudiere | |
2017-12-05 | Caret blinking is now enabled by default | Indah Sylvia | |
2017-11-29 | Fixed editor settings disappearing (caused by uninitialized variable). | Daniel J. Ramirez | |
2017-11-26 | Merge pull request #12572 from RandomShaper/onion-skinning | Juan Linietsky | |
Onion skinning | |||
2017-11-25 | Tweak the default editor camera settings | Hugo Locurcio | |
- The default FOV is now 70 - The default Z-near plane is now at 0.05 meters | |||
2017-11-25 | Implement onion skinning for the animation editor | Pedro J. Estébanez | |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | |
wrong function, leading to unnecesary copy on writes and reduced performance. | |||
2017-11-21 | Merge pull request #13119 from YeldhamDev/export_path | Rémi Verschelde | |
Fixed not being able to use the "Open a Directory" dialog with the "Default Export Path" setting | |||
2017-11-20 | Fixed not being able to use the "Open a Directory" dialog with the "Default ↵ | Michael Alexsander Silva Dias | |
Export Path" setting. | |||
2017-11-20 | Add simple spacebar panning setting for 2D editor | Ricardo Maes | |
2017-11-20 | Fixed runtime EDITOR_DEFs being dropped. | Daniel J. Ramirez | |
2017-11-20 | EditorSettings: Dehardcode major in config file name | Rémi Verschelde | |
It was readded in panic after I mistakenly removed the hardcoded "-3" in #12988, forgetting that Windows would still use the same path and thus conflict with 2.1 (contrarily to macOS and Linux). | |||
2017-11-20 | Change editor_settings.tres to editor_settings-3.tres | sersoong | |
2017-11-20 | Merge pull request #12988 from akien-mga/xdg-home-paths | Rémi Verschelde | |
Add support for XDG Base Directory spec | |||
2017-11-19 | Use new XDG folders to dehardcode paths | Rémi Verschelde | |