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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor_settings.cpp
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2021-03-23
Merge pull request #35320 from Calinou/edited-scene-extension-if-ambiguous
Rémi Verschelde
2021-03-21
Tweak the 3D editor grid default to not go below subdivisions of 1 meter
Hugo Locurcio
2021-03-20
Display scene file extensions in the editor only if there's ambiguity
Hugo Locurcio
2021-02-19
Merge pull request #44864 from Calinou/editor-array-dictionary-increase-page-...
Rémi Verschelde
2021-02-18
Added ability to override built-in actions for the editor
Eric M
2021-02-18
Reorganize Project Settings
reduz
2021-02-14
Merge pull request #45910 from Ansraer/default-scale-highres-monitor
Rémi Verschelde
2021-02-12
Increase the page size for array/dictionary editors to 20
Hugo Locurcio
2021-02-12
Add ability to change Icon Saturation
reduz
2021-02-12
Improved Inspector Sub-Resource Editing
reduz
2021-02-12
Adjust auto scale on high res displays
Ansraer
2021-02-10
Removed _change_notify
reduz
2021-02-02
Move project-specific editor data into res://.godot/editor
Aaron Franke
2021-01-25
Fix minimap capturing events and improve its theme
Yuri Sizov
2021-01-18
Merge pull request #45270 from Calinou/editor-tweak-font-hinting-hint
Rémi Verschelde
2021-01-18
Tweak the "Auto" editor setting hints to be more indicative
Hugo Locurcio
2021-01-18
Merge pull request #32321 from Calinou/editor-disable-quit-confirmation
Rémi Verschelde
2021-01-18
Tweak the Contextual Ligatures editor setting hint for consistency
Hugo Locurcio
2021-01-06
Remove the editor quit confirmation
Hugo Locurcio
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-29
Add an editor setting for the 3D selection box color
Hugo Locurcio
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-20
Add animation reset track feature
Pedro J. Estébanez
2020-12-19
Increase the default Camera Zfar to 4000
Hugo Locurcio
2020-12-13
[Complex Text Layouts] Add variable fonts support.
bruvzg
2020-12-10
PVRTC: Move compress func to `modules/pvr`, drop obsolete PVRTexTool code
Rémi Verschelde
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-21
Use a power-of-two value for Primary Grid Steps in the 3D editor
Hugo Locurcio
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-10
Remove breakpoints from editor settings
Paulb23
2020-09-10
Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit
Paulb23
2020-09-09
Rename ShortCut to Shortcut which is more grammatically correct
Hugo Locurcio
2020-09-03
Merge pull request #41022 from qarmin/fixes_leak_with_creating_settings
Rémi Verschelde
2020-08-17
Revert "[Windows] Attach to parent console instead of creating new one."
bruvzg
2020-08-15
Add an editor setting to invert 3D pan/orbit on the X axis
Hugo Locurcio
2020-08-11
[Windows] Attach to parent console instead of creating new one.
bruvzg
2020-08-04
Fixes leak with creating editor settings
Rafał Mikrut
2020-07-23
Add multiple programming language support to class reference
HaSa1002
2020-07-11
Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
Paulb23
2020-05-22
Dynamic infinite 3D grid
Aaron Franke
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-29
Add option for editor freelook camera sensitivity
1abinitio1
2020-04-18
Add editor freelook navigation scheme settings
Hugo Locurcio
2020-04-04
Merge pull request #37391 from dreamsComeTrue/embedded-windows-mode
Rémi Verschelde
2020-04-03
Expose 'Embedded Windows Mode' as Editor and Project Settings
Dominik 'dreamsComeTrue' Jasiński
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
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