Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-09-15 | Added adaptive text editor theme, this includes the shader editor | Daniel J. Ramirez | |
2017-09-14 | Several fixed to editor doc. | Daniel J. Ramirez | |
Improved style Fixed editor help issues Added editor help index | |||
2017-09-13 | Merge pull request #11199 from SaracenOne/filesystem_dirs | Rémi Verschelde | |
Add option to always show directories in filesystem dock | |||
2017-09-12 | Improved theme generation, and other fixes | Daniel J. Ramirez | |
2017-09-12 | Add option to always show directories in filesystem dock | SaracenOne | |
2017-09-07 | Modify inertia implementation for freelook and orbit | toger5 | |
- freelook now uses position based inertia (holding a key for a specific time always rults in the same distance traveled independent of inertia setting) - orbit inertia now is angle bases. (not transformation based) -> camera always takes the same path. - added setting for orbit inertia - added setting hints for freelook settings. | |||
2017-09-04 | Merge pull request #10901 from toger5/script_background_cleanup | Rémi Verschelde | |
StyleBoxSupport for RichTextLabel and cleanup for script+docs backgrounds fixes #10685 | |||
2017-09-02 | Revert "added setting to override the theme background with editor theme color" | toger5 | |
This reverts commit ce4eb307789eb86261afecc1400de5e5b0832400. | |||
2017-08-31 | Added setting to toggle auto indent | Paulb23 | |
2017-08-31 | Merge pull request #10766 from poke1024/project-manager-dir | Rémi Verschelde | |
Adds default directory for default_project_path | |||
2017-08-31 | Adds default directory for default_project_path | poke1024 | |
2017-08-30 | added setting for icon/font color: auto,dark,light | toger5 | |
2017-08-30 | White Theme | toger5 | |
- almost all the colors are generated now. They get adapted based on the theme color. All the correct icons are used - error label now uses error color - added missing button colors in editor theme | |||
2017-08-28 | Merge pull request #10614 from poke1024/realtime-polygon-2d | Rémi Verschelde | |
Adds realtime updates to polygon 2d editing | |||
2017-08-28 | Merge pull request #10667 from Zylann/freelook_inertia | Rémi Verschelde | |
Added freelook inertia | |||
2017-08-27 | Added freelook inertia | Marc Gilleron | |
2017-08-27 | Merge pull request #10591 from Rubonnek/possible-null-ptr-dereference | Rémi Verschelde | |
Added/Fixed null pointer checks | |||
2017-08-27 | Merge pull request #10625 from Rubonnek/fixed-leaks | Rémi Verschelde | |
Fixed several memory leaks | |||
2017-08-26 | Added/Fixed null pointer checks | Wilson E. Alvarez | |
2017-08-26 | Cleanup tons of obsolete commented out code | Rémi Verschelde | |
Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings. | |||
2017-08-26 | polygon2d realtime editing | Bernhard Liebl | |
editing nodes in the polygon2d editor now updates the polygon in realtime; the previous outline is shown, but this can be disabled via a new editor setting | |||
2017-08-26 | -Massive clean up to gizmos | Juan Linietsky | |
-Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings | |||
2017-08-25 | Fixed several memory leaks | Wilson E. Alvarez | |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | |
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | |||
2017-08-22 | Merge pull request #10507 from toger5/override_code_them_bg | Rémi Verschelde | |
added setting to override the theme background with editor theme color | |||
2017-08-21 | added setting to override the theme background with editor theme color | toger5 | |
2017-08-21 | Increased smooth scroll speed and added user setting | Paulb23 | |
2017-08-20 | Fix mismatched hints for filesystem/import/pvrtc_texture_tool | Rémi Verschelde | |
2017-08-20 | Reduced default orbit sensitivity for smoother rotation | Marc Gilleron | |
2017-08-20 | Merge pull request #10473 from akien-mga/run_window_placement_default | Rémi Verschelde | |
Rename "Default" window placement mode to "Top Left" | |||
2017-08-20 | Rename "Default" window placement mode to "Top Left" | Rémi Verschelde | |
It is no longer the default value ;) | |||
2017-08-19 | Added option for mouse orbit sensitivity | Marc Gilleron | |
2017-08-19 | Added smooth scrolling to TextEdit | Paulb23 | |
2017-08-12 | Updated function argument names | Wilson E. Alvarez | |
2017-08-04 | Builtin script template loading improvements | toger5 | |
2017-07-23 | Added configurable modifier key to activate freelook | Marc Gilleron | |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | |
-Added system for feature overrides, it's pretty cool :) | |||
2017-07-16 | Improvements and fixes for the default theme. | Daniel J. Ramirez | |
Added customizable border size and window highlight. | |||
2017-07-12 | Add default GDScript templates. | Andreas Haas | |
Adds some default templates, an empty one (that just extends the base class) and one without the comments. Note: If you ran a previous build of Godot 3 before, remove or rename the script_templates folder in order to get these. | |||
2017-06-27 | Change default color of script editor text selection | Rémi Verschelde | |
Supersedes and closes #9388. | |||
2017-06-26 | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky | |
-Fixded BackBuffercopy object | |||
2017-06-26 | Merge pull request #9304 from Noshyaar/pr-save | Rémi Verschelde | |
EditorNode: add Save/Discard/Cancel dialog | |||
2017-06-27 | EditorNode: enhance save/quit dialog | Poommetee Ketson | |
2017-06-25 | BuildSystem: generated files have .gen.extension | Poommetee Ketson | |
2017-06-16 | Complete changing of resource extensions | George Marques | |
Some places were missing in e42d59f. | |||
2017-06-16 | Increase the default perspective camera FOV | Hugo Locurcio | |
This does not affect existing projects, but will affect newly-created editor settings and Camera nodes. | |||
2017-06-16 | Merge pull request #9196 from volzhs/scene-tab | Rémi Verschelde | |
Enhance scene tabs | |||
2017-06-16 | Enhance scene tabs | volzhs | |
- show scene thumbnail on hover - resize if has many tabs - show full scene file name with current edited scene - can be customized EditorSettings > Interface > Scene Tab - close scene with mouse middle button | |||
2017-06-13 | Add ability to use custom script templates. | Andreas Haas | |
Templates will be loaded from .godot/script_templates For now they're disabled for GDNative. Ideas for further improvements: - Add a "Save as Template" option to the script editor, as it can normally only save to res:// - Support more placeholders / custom placeholders | |||
2017-06-12 | EditorSettings: Default game window placement to Centered. | Andreas Haas | |
Fixes #8890 |