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path: root/editor/editor_settings.cpp
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2017-09-15Added adaptive text editor theme, this includes the shader editorDaniel J. Ramirez
2017-09-14Several fixed to editor doc.Daniel J. Ramirez
Improved style Fixed editor help issues Added editor help index
2017-09-13Merge pull request #11199 from SaracenOne/filesystem_dirsRémi Verschelde
Add option to always show directories in filesystem dock
2017-09-12Improved theme generation, and other fixesDaniel J. Ramirez
2017-09-12Add option to always show directories in filesystem dockSaracenOne
2017-09-07Modify inertia implementation for freelook and orbittoger5
- freelook now uses position based inertia (holding a key for a specific time always rults in the same distance traveled independent of inertia setting) - orbit inertia now is angle bases. (not transformation based) -> camera always takes the same path. - added setting for orbit inertia - added setting hints for freelook settings.
2017-09-04Merge pull request #10901 from toger5/script_background_cleanupRémi Verschelde
StyleBoxSupport for RichTextLabel and cleanup for script+docs backgrounds fixes #10685
2017-09-02Revert "added setting to override the theme background with editor theme color"toger5
This reverts commit ce4eb307789eb86261afecc1400de5e5b0832400.
2017-08-31Added setting to toggle auto indentPaulb23
2017-08-31Merge pull request #10766 from poke1024/project-manager-dirRémi Verschelde
Adds default directory for default_project_path
2017-08-31Adds default directory for default_project_pathpoke1024
2017-08-30added setting for icon/font color: auto,dark,lighttoger5
2017-08-30White Themetoger5
- almost all the colors are generated now. They get adapted based on the theme color. All the correct icons are used - error label now uses error color - added missing button colors in editor theme
2017-08-28Merge pull request #10614 from poke1024/realtime-polygon-2dRémi Verschelde
Adds realtime updates to polygon 2d editing
2017-08-28Merge pull request #10667 from Zylann/freelook_inertiaRémi Verschelde
Added freelook inertia
2017-08-27Added freelook inertiaMarc Gilleron
2017-08-27Merge pull request #10591 from Rubonnek/possible-null-ptr-dereferenceRémi Verschelde
Added/Fixed null pointer checks
2017-08-27Merge pull request #10625 from Rubonnek/fixed-leaksRémi Verschelde
Fixed several memory leaks
2017-08-26Added/Fixed null pointer checksWilson E. Alvarez
2017-08-26Cleanup tons of obsolete commented out codeRémi Verschelde
Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings.
2017-08-26polygon2d realtime editingBernhard Liebl
editing nodes in the polygon2d editor now updates the polygon in realtime; the previous outline is shown, but this can be disabled via a new editor setting
2017-08-26-Massive clean up to gizmosJuan Linietsky
-Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings
2017-08-25Fixed several memory leaksWilson E. Alvarez
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-22Merge pull request #10507 from toger5/override_code_them_bgRémi Verschelde
added setting to override the theme background with editor theme color
2017-08-21added setting to override the theme background with editor theme colortoger5
2017-08-21Increased smooth scroll speed and added user settingPaulb23
2017-08-20Fix mismatched hints for filesystem/import/pvrtc_texture_toolRémi Verschelde
2017-08-20Reduced default orbit sensitivity for smoother rotationMarc Gilleron
2017-08-20Merge pull request #10473 from akien-mga/run_window_placement_defaultRémi Verschelde
Rename "Default" window placement mode to "Top Left"
2017-08-20Rename "Default" window placement mode to "Top Left"Rémi Verschelde
It is no longer the default value ;)
2017-08-19Added option for mouse orbit sensitivityMarc Gilleron
2017-08-19Added smooth scrolling to TextEditPaulb23
2017-08-12Updated function argument namesWilson E. Alvarez
2017-08-04Builtin script template loading improvementstoger5
2017-07-23Added configurable modifier key to activate freelookMarc Gilleron
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
-Added system for feature overrides, it's pretty cool :)
2017-07-16Improvements and fixes for the default theme.Daniel J. Ramirez
Added customizable border size and window highlight.
2017-07-12Add default GDScript templates.Andreas Haas
Adds some default templates, an empty one (that just extends the base class) and one without the comments. Note: If you ran a previous build of Godot 3 before, remove or rename the script_templates folder in order to get these.
2017-06-27Change default color of script editor text selectionRémi Verschelde
Supersedes and closes #9388.
2017-06-26-Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky
-Fixded BackBuffercopy object
2017-06-26Merge pull request #9304 from Noshyaar/pr-saveRémi Verschelde
EditorNode: add Save/Discard/Cancel dialog
2017-06-27EditorNode: enhance save/quit dialogPoommetee Ketson
2017-06-25BuildSystem: generated files have .gen.extensionPoommetee Ketson
2017-06-16Complete changing of resource extensionsGeorge Marques
Some places were missing in e42d59f.
2017-06-16Increase the default perspective camera FOVHugo Locurcio
This does not affect existing projects, but will affect newly-created editor settings and Camera nodes.
2017-06-16Merge pull request #9196 from volzhs/scene-tabRémi Verschelde
Enhance scene tabs
2017-06-16Enhance scene tabsvolzhs
- show scene thumbnail on hover - resize if has many tabs - show full scene file name with current edited scene - can be customized EditorSettings > Interface > Scene Tab - close scene with mouse middle button
2017-06-13Add ability to use custom script templates.Andreas Haas
Templates will be loaded from .godot/script_templates For now they're disabled for GDNative. Ideas for further improvements: - Add a "Save as Template" option to the script editor, as it can normally only save to res:// - Support more placeholders / custom placeholders
2017-06-12EditorSettings: Default game window placement to Centered.Andreas Haas
Fixes #8890