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path: root/editor/editor_settings.cpp
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2019-04-20Display connection information in the script editorPaulb23
2019-04-08Add ability to edit editor feature profilesJuan Linietsky
Allows enabling/disabling parts of the editor and storing/loading profiles for that.
2019-04-05Add support for type hints in non-default script editor templatesHugo Locurcio
This also refactors template processing to avoid repetition. This closes #27074.
2019-03-27Use the accent color to highlight selected textHugo Locurcio
This makes selections easier to see, while making them fit better within the editor theme. This closes #22552.
2019-03-16Fix misplaced hint for interface/theme/accent_colorRémi Verschelde
Supersedes #26992.
2019-03-06Cleanup relationship line coding after 5f079e2Michael Alexsander Silva Dias
2019-03-06-Make tileset and meshlibrary edit in a separate inspector, fixes #26671Juan Linietsky
-Made relationship lines appear based on theme settings, not previous hack -Fix drawing of relationship lines (was broken) -Fix double initialization of theme settings
2019-03-06Merge pull request #22716 from Chaosus/update_themeRémi Verschelde
Make theme changing no longer requires restart to be fully applied
2019-03-04Fix creating editor data, config and cache pathsRémi Verschelde
We used to abort if the system-specific data folder (e.g. `~/.local` or `%APPDATA%`) is missing, but the next code chunk actually creates it with `make_dir_recursive` if missing. Fixes #26598.
2019-02-25Move the FileSystem dock layout properties to the per-project layout fileGilles Roudiere
2019-02-08Add a setting hint for the Output panel font sizeHugo Locurcio
This closes #21237.
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-1524303: remember sorting order in the project managerGleb Mineev
2018-12-13Revert "Use more subtle indentation guides in the script editor"Rémi Verschelde
2018-12-12EditorSettings: Remove unused settings from initial setRémi Verschelde
Fixes #24291.
2018-12-12Code style: Sort EditorSettings initial set by sectionRémi Verschelde
2018-12-09Merge pull request #20725 from Calinou/textedit-subtle-indent-guidesRémi Verschelde
Use more subtle indentation guides in the script editor
2018-11-20Merge pull request #23645 from Calinou/add-dynamicfont-antialias-optionRémi Verschelde
Add a property to control DynamicFont anti-aliasing
2018-11-17Fixup to previous commit, missed one occurrenceRémi Verschelde
2018-11-10Add a property to control DynamicFont anti-aliasingHugo Locurcio
- Editor font anti-aliasing can now be disabled in the Editor Settings. - DynamicFonts used in projects can now have their anti-aliasing disabled in their DynamicFontData child. Changes will be visible upon reloading the scene in the editor.
2018-11-01Merge pull request #22977 from CakHuri/draw_relationship_lines-ONRémi Verschelde
Made 'draw relationship lines' (at Editor Settings) enabled by default.
2018-10-25Make theme changing no longer requires restart to be fully appliedChaosus
2018-10-14Increase the source font's line spacingHugo Locurcio
This also increases line spacing in license texts in the editor's About dialog.
2018-10-13Made 'draw relationship lines' (at Editor Settings) enabled by default.M. Huri
2018-10-02Remove "Doc Path" settingMichael Alexsander Silva Dias
2018-10-03Use more subtle indentation guides in the script editorHugo Locurcio
2018-09-24Added viewport border color setting for canvas item editorChaosus
2018-09-22Settings: Sort text editor themes alphabeticallyRémi Verschelde
2018-09-21Remove auto disabling of the split-view in the FileSystem dockgroud
2018-09-20Merge pull request #21426 from groud/add_files_to_tree_viewRémi Verschelde
Add files to tree view
2018-09-18Fixes favorites not updating and rename favorite_dirs to favoritesgroud
2018-09-15Allow system certs file to be used by Editor.Fabio Alessandrelli
Note, it will only used by the Editor, not when running the game. This allows package maintainer to compile Godot to use system installed certificates when accessing the AssetLib.
2018-09-14Merge the disable_split and show_files_in_tree settingsgroud
2018-09-14Add thumnails to the tree viewgroud
2018-09-14Add support for files in the tree viewgroud
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-08-24Add print_verbose to print to stdout only in verbose modeRémi Verschelde
Equivalent of the cumbersome: if (OS::get_singleton()->is_stdout_verbose()) print_line(msg);
2018-08-22Merge pull request #21150 from Calinou/more-window-placement-optionsRémi Verschelde
Add more project window placement options
2018-08-22Add more project window placement optionsHugo Locurcio
It is now possible to use the previous or next monitor (relative to the editor) to display running projects. If either end is reached, it will wrap around to the last or first monitor (respectively). This closes #20283.
2018-08-19changed search help selection colorAlexander Holland
2018-08-19Added possibility to change color of 2d editor gridChaosus
2018-08-14Merge pull request #20997 from Gamblify/add_files_to_tree_viewRémi Verschelde
Add a way to disable the split view in the FileSystem dock
2018-08-14Add a way to disable the split viewgroud
Also add a parameter as the max height before split
2018-08-14Merge pull request #20952 from hpvb/fix-17963Rémi Verschelde
When starting up try creating directories recursively
2018-08-14When starting up try creating directories recursivelyHein-Pieter van Braam
Previously we had a check to see if cache and data directories exist and another check to try to make them if they do not. However the second check was never reached if we don't have the directories in question. Furthermore for cache directories on Linux people who never started a desktop environment we need to recurisively create the XDG directory as well as the godot specific directory. This fixes #17963
2018-08-02Make the default text editor caret blink speed fasterHugo Locurcio
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
2018-07-25Merge pull request #20300 from Chaosus/editorsettings_fixesRémi Verschelde
Few fixes for editor tab in editor settings
2018-07-20Add editor highlight for type-safe linesGeorge Marques
The line number is hightlighted to indicate that the line contains only type-safe code.
2018-07-20Use type hints to improve completionGeorge Marques
- Allow type hints to be completed. - Use type information to infer completion candidates. - Show typed function signature in tooltip. - Add type hints when completing declaration from virtual functions (optional).