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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_settings.cpp
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Author
2017-05-12
Merge pull request #8699 from Faless/ipv6_disabled
Rémi Verschelde
2017-05-09
Display remote_host/port in network->debug settings
Fabio Alessandrelli
2017-05-09
Allow selecting editor debug host and port.
Fabio Alessandrelli
2017-05-08
Improved freelook
Marc Gilleron
2017-05-05
Merge pull request #8616 from Zylann/fps_look
Rémi Verschelde
2017-05-05
Merge pull request #8532 from RameshRavone/patch-4
Rémi Verschelde
2017-05-04
Added 3D freelook navigation mode
Marc Gilleron
2017-04-27
Added recent scripts to script editor
Paulb23
2017-04-27
Add new editor and default theme (WIP)
Daniel J. Ramirez
2017-04-26
Separate fullscreen state for scene & script editor
Ramesh Ravone
2017-04-26
Changed indent type settings
Paulb23
2017-04-25
Settings: Moving Poly Editor into Editors category
Ramesh Ravone
2017-04-24
Merge pull request #8444 from magyar123/pr-complete-paths
Rémi Verschelde
2017-04-23
Fix property warnings and hide some debug prints
Rémi Verschelde
2017-04-18
Added autocomplete for file paths in the script editor
mbalint12
2017-04-18
Added support for space indentation
Paulb23
2017-04-16
Editor: decrease blending time for dialog dimming a little.
Andreas Haas
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-22
Implement warped mouse panning for 2D & 3D editors
Pedro J. Estébanez
2017-03-06
Editor: Dim UI when a WindowDialog is shown.
Andreas Haas
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde