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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor_settings.cpp
Age
Commit message (
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Author
2021-10-01
Allow shortcuts to have any number of bindings. Updated UI as required.
Eric M
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-30
Add TextFile support across the editor
Paulb23
2021-09-25
Add history navigation in the script editor using extra mouse buttons
Hugo Locurcio
2021-09-21
Merge pull request #52901 from nonunknown/master
Rémi Verschelde
2021-09-21
Fix alpha typo in code completion color
nonunknown
2021-09-22
Added ability to override shortcut definitions for OSX (remove preprocessor d...
Eric M
2021-09-21
Improve implementation of builtin action overrides
Eric M
2021-09-20
Tweak the 3D editor inertia defaults for better responsiveness
Hugo Locurcio
2021-09-15
Add and use macros for defining editor settings with hint information
Aaron Franke
2021-08-23
Rename polygon editor settings for better display in the Editor Settings
Hugo Locurcio
2021-08-16
Reorganise text editor settings
Paulb23
2021-08-12
Expose and cleanup TextEdit line wrap API
Paulb23
2021-08-12
Cleanup and rename caret operations
Paulb23
2021-08-12
Add option to not expand tree on node select
kobewi
2021-08-10
Use Key enum instead of plain integers
Aaron Franke
2021-08-08
Merge pull request #51395 from angad-k/pseudolocalization-squashed
Rémi Verschelde
2021-08-08
add pseudolocalization to Godot
Angad Kambli
2021-08-05
Shortcut: Rename `shortcut` property to `event`
Rémi Verschelde
2021-07-26
Use Ref<T> references as iterators where relevant
Rémi Verschelde
2021-07-25
Merge pull request #50809 from akien-mga/iterators-const-references
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
Fix various typos with codespell
luz paz
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-07-13
Implement the ability to disable classes
reduz
2021-07-02
Add numpad emulation in 3D viewport
Haoyu Qiu
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-20
Merge pull request #48696 from madmiraal/fix-48692
Rémi Verschelde
2021-06-17
Merge pull request #47813 from Calinou/editor-decrease-unfocused-fps-limit
Rémi Verschelde
2021-06-16
EditorSettings: Factor code to compute auto display scale
Rémi Verschelde
2021-06-15
Merge pull request #48597 from Calinou/editor-scale-auto-portrait
Rémi Verschelde
2021-06-14
Refactor editor paths validation in EditorPaths and EditorSettings
Rémi Verschelde
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-05
New and improved IK system for Skeleton2D
TwistedTwigleg
2021-06-03
Replace get_settings_dir with get_config_dir when fetching configuration paths
Yuri Sizov
2021-06-01
Merge pull request #45393 from Paulb23/code_edit_autocomplete
Rémi Verschelde
2021-06-01
Move and expose Code Hint in CodeEdit
Paulb23
2021-05-31
Merge pull request #49132 from Calinou/editor-syntax-themes-rename-default
Rémi Verschelde
2021-05-31
Rename the bundled text editor themes for consistency with themes
Hugo Locurcio
2021-05-31
Merge pull request #49178 from YeldhamDev/remove_dim_option
Rémi Verschelde
2021-05-31
Implement shader caching
reduz
2021-05-28
Remove `dim_editor_on_dialog_popup` from editor settings
Michael Alexsander
2021-05-25
Add TileMap grid editor settings.
Gilles Roudière
2021-05-19
Fix InputMap.action_erase_event() failing to erase events correctly.
Marcel Admiraal
2021-05-17
Merge pull request #48168 from LightningAA/control-to-ctrl-4.0
Rémi Verschelde
2021-05-09
Handle portrait mode monitors in the automatic editor scale detection
Hugo Locurcio
2021-05-09
Merge pull request #48534 from Calinou/editor-theme-allow-negative-contrast
Rémi Verschelde
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
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