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path: root/editor/editor_settings.cpp
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2017-08-26-Massive clean up to gizmosJuan Linietsky
-Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-22Merge pull request #10507 from toger5/override_code_them_bgRémi Verschelde
added setting to override the theme background with editor theme color
2017-08-21added setting to override the theme background with editor theme colortoger5
2017-08-21Increased smooth scroll speed and added user settingPaulb23
2017-08-20Fix mismatched hints for filesystem/import/pvrtc_texture_toolRémi Verschelde
2017-08-20Reduced default orbit sensitivity for smoother rotationMarc Gilleron
2017-08-20Merge pull request #10473 from akien-mga/run_window_placement_defaultRémi Verschelde
Rename "Default" window placement mode to "Top Left"
2017-08-20Rename "Default" window placement mode to "Top Left"Rémi Verschelde
It is no longer the default value ;)
2017-08-19Added option for mouse orbit sensitivityMarc Gilleron
2017-08-19Added smooth scrolling to TextEditPaulb23
2017-08-12Updated function argument namesWilson E. Alvarez
2017-08-04Builtin script template loading improvementstoger5
2017-07-23Added configurable modifier key to activate freelookMarc Gilleron
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
-Added system for feature overrides, it's pretty cool :)
2017-07-16Improvements and fixes for the default theme.Daniel J. Ramirez
Added customizable border size and window highlight.
2017-07-12Add default GDScript templates.Andreas Haas
Adds some default templates, an empty one (that just extends the base class) and one without the comments. Note: If you ran a previous build of Godot 3 before, remove or rename the script_templates folder in order to get these.
2017-06-27Change default color of script editor text selectionRémi Verschelde
Supersedes and closes #9388.
2017-06-26-Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky
-Fixded BackBuffercopy object
2017-06-26Merge pull request #9304 from Noshyaar/pr-saveRémi Verschelde
EditorNode: add Save/Discard/Cancel dialog
2017-06-27EditorNode: enhance save/quit dialogPoommetee Ketson
2017-06-25BuildSystem: generated files have .gen.extensionPoommetee Ketson
2017-06-16Complete changing of resource extensionsGeorge Marques
Some places were missing in e42d59f.
2017-06-16Increase the default perspective camera FOVHugo Locurcio
This does not affect existing projects, but will affect newly-created editor settings and Camera nodes.
2017-06-16Merge pull request #9196 from volzhs/scene-tabRémi Verschelde
Enhance scene tabs
2017-06-16Enhance scene tabsvolzhs
- show scene thumbnail on hover - resize if has many tabs - show full scene file name with current edited scene - can be customized EditorSettings > Interface > Scene Tab - close scene with mouse middle button
2017-06-13Add ability to use custom script templates.Andreas Haas
Templates will be loaded from .godot/script_templates For now they're disabled for GDNative. Ideas for further improvements: - Add a "Save as Template" option to the script editor, as it can normally only save to res:// - Support more placeholders / custom placeholders
2017-06-12EditorSettings: Default game window placement to Centered.Andreas Haas
Fixes #8890
2017-06-08Add settings to pan canvas editor with scrollingSean Bohan
This feature is mainly designed for developers who uses touchpad instead of mouse, and want to scroll instead of zoom. Every macOS developers will like it since it feels intuitive. 2 new settings are added to “editors/2d”: scroll_to_pan: turn on to use mouse/touchpad scroll to pan canvas item editor view instead of zoom pan_speed: use this value to change scroll speed
2017-06-05Merge pull request #8974 from Paulb23/script_overviewRémi Verschelde
Added script overview
2017-05-29Added members overviewPaulb23
2017-05-26Added color presets for easy theme switchingNuno Donato
Also tweaked the default colors (darker and less satured)
2017-05-24Improved default colors for the new themeNuno Donato
Colors inspired from solarized themes. Also moved the theme settings to the Interface category.
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
this might cause bugs I haven't found yet..
2017-05-20Merge pull request #8631 from volzhs/editor-theme-customRémi Verschelde
New customizable editor theme
2017-05-12Merge pull request #8699 from Faless/ipv6_disabledRémi Verschelde
Fix Editor/Debugger connection problems.
2017-05-09Display remote_host/port in network->debug settingsFabio Alessandrelli
2017-05-09Allow selecting editor debug host and port.Fabio Alessandrelli
Possibly fixes various editor<->debugger connection related problems.
2017-05-09New customizable editor themevolzhs
2017-05-08Improved freelookMarc Gilleron
- Fix movement input affecting all viewports even when clicking outside - Freelook up movement is now relative - Prevent tool shortcut conflict when moving - De-hardcode tool shortcuts (select, move, rotate, scale, wireframe) - Movement speed depends on zoom distance (like panning) - Mouse wheel controls speed (Blender-style) due to above point - Added zoom distance indicator, hides after short delay
2017-05-05Merge pull request #8616 from Zylann/fps_lookRémi Verschelde
Added 3D freelook navigation mode
2017-05-05Merge pull request #8532 from RameshRavone/patch-4Rémi Verschelde
Separate distraction mode for scene & script editor
2017-05-04Added 3D freelook navigation modeMarc Gilleron
- Triggered by holding RMB - Can look around in FPS style - Can move with WASD - Movement speed accelerates over time - Can multiply speed with a modifier key to go faster or slower - Configurable in editor settings and shortcuts
2017-05-03Revert "Add new editor and default theme (WIP)"volzhs
This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
2017-04-27Added recent scripts to script editorPaulb23
2017-04-27Add new editor and default theme (WIP)Daniel J. Ramirez
2017-04-26Separate fullscreen state for scene & script editorRamesh Ravone
2017-04-26Changed indent type settingsPaulb23
2017-04-25Settings: Moving Poly Editor into Editors categoryRamesh Ravone
2017-04-24Merge pull request #8444 from magyar123/pr-complete-pathsRémi Verschelde
Script editor now automatically completes file paths in GDScript