Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-28 | Merge pull request #10614 from poke1024/realtime-polygon-2d | Rémi Verschelde | |
Adds realtime updates to polygon 2d editing | |||
2017-08-28 | Merge pull request #10667 from Zylann/freelook_inertia | Rémi Verschelde | |
Added freelook inertia | |||
2017-08-27 | Added freelook inertia | Marc Gilleron | |
2017-08-27 | Merge pull request #10591 from Rubonnek/possible-null-ptr-dereference | Rémi Verschelde | |
Added/Fixed null pointer checks | |||
2017-08-27 | Merge pull request #10625 from Rubonnek/fixed-leaks | Rémi Verschelde | |
Fixed several memory leaks | |||
2017-08-26 | Added/Fixed null pointer checks | Wilson E. Alvarez | |
2017-08-26 | Cleanup tons of obsolete commented out code | Rémi Verschelde | |
Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings. | |||
2017-08-26 | polygon2d realtime editing | Bernhard Liebl | |
editing nodes in the polygon2d editor now updates the polygon in realtime; the previous outline is shown, but this can be disabled via a new editor setting | |||
2017-08-26 | -Massive clean up to gizmos | Juan Linietsky | |
-Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings | |||
2017-08-25 | Fixed several memory leaks | Wilson E. Alvarez | |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | |
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | |||
2017-08-22 | Merge pull request #10507 from toger5/override_code_them_bg | Rémi Verschelde | |
added setting to override the theme background with editor theme color | |||
2017-08-21 | added setting to override the theme background with editor theme color | toger5 | |
2017-08-21 | Increased smooth scroll speed and added user setting | Paulb23 | |
2017-08-20 | Fix mismatched hints for filesystem/import/pvrtc_texture_tool | Rémi Verschelde | |
2017-08-20 | Reduced default orbit sensitivity for smoother rotation | Marc Gilleron | |
2017-08-20 | Merge pull request #10473 from akien-mga/run_window_placement_default | Rémi Verschelde | |
Rename "Default" window placement mode to "Top Left" | |||
2017-08-20 | Rename "Default" window placement mode to "Top Left" | Rémi Verschelde | |
It is no longer the default value ;) | |||
2017-08-19 | Added option for mouse orbit sensitivity | Marc Gilleron | |
2017-08-19 | Added smooth scrolling to TextEdit | Paulb23 | |
2017-08-12 | Updated function argument names | Wilson E. Alvarez | |
2017-08-04 | Builtin script template loading improvements | toger5 | |
2017-07-23 | Added configurable modifier key to activate freelook | Marc Gilleron | |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | |
-Added system for feature overrides, it's pretty cool :) | |||
2017-07-16 | Improvements and fixes for the default theme. | Daniel J. Ramirez | |
Added customizable border size and window highlight. | |||
2017-07-12 | Add default GDScript templates. | Andreas Haas | |
Adds some default templates, an empty one (that just extends the base class) and one without the comments. Note: If you ran a previous build of Godot 3 before, remove or rename the script_templates folder in order to get these. | |||
2017-06-27 | Change default color of script editor text selection | Rémi Verschelde | |
Supersedes and closes #9388. | |||
2017-06-26 | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky | |
-Fixded BackBuffercopy object | |||
2017-06-26 | Merge pull request #9304 from Noshyaar/pr-save | Rémi Verschelde | |
EditorNode: add Save/Discard/Cancel dialog | |||
2017-06-27 | EditorNode: enhance save/quit dialog | Poommetee Ketson | |
2017-06-25 | BuildSystem: generated files have .gen.extension | Poommetee Ketson | |
2017-06-16 | Complete changing of resource extensions | George Marques | |
Some places were missing in e42d59f. | |||
2017-06-16 | Increase the default perspective camera FOV | Hugo Locurcio | |
This does not affect existing projects, but will affect newly-created editor settings and Camera nodes. | |||
2017-06-16 | Merge pull request #9196 from volzhs/scene-tab | Rémi Verschelde | |
Enhance scene tabs | |||
2017-06-16 | Enhance scene tabs | volzhs | |
- show scene thumbnail on hover - resize if has many tabs - show full scene file name with current edited scene - can be customized EditorSettings > Interface > Scene Tab - close scene with mouse middle button | |||
2017-06-13 | Add ability to use custom script templates. | Andreas Haas | |
Templates will be loaded from .godot/script_templates For now they're disabled for GDNative. Ideas for further improvements: - Add a "Save as Template" option to the script editor, as it can normally only save to res:// - Support more placeholders / custom placeholders | |||
2017-06-12 | EditorSettings: Default game window placement to Centered. | Andreas Haas | |
Fixes #8890 | |||
2017-06-08 | Add settings to pan canvas editor with scrolling | Sean Bohan | |
This feature is mainly designed for developers who uses touchpad instead of mouse, and want to scroll instead of zoom. Every macOS developers will like it since it feels intuitive. 2 new settings are added to “editors/2d”: scroll_to_pan: turn on to use mouse/touchpad scroll to pan canvas item editor view instead of zoom pan_speed: use this value to change scroll speed | |||
2017-06-05 | Merge pull request #8974 from Paulb23/script_overview | Rémi Verschelde | |
Added script overview | |||
2017-05-29 | Added members overview | Paulb23 | |
2017-05-26 | Added color presets for easy theme switching | Nuno Donato | |
Also tweaked the default colors (darker and less satured) | |||
2017-05-24 | Improved default colors for the new theme | Nuno Donato | |
Colors inspired from solarized themes. Also moved the theme settings to the Interface category. | |||
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-05-20 | Merge pull request #8631 from volzhs/editor-theme-custom | Rémi Verschelde | |
New customizable editor theme | |||
2017-05-12 | Merge pull request #8699 from Faless/ipv6_disabled | Rémi Verschelde | |
Fix Editor/Debugger connection problems. | |||
2017-05-09 | Display remote_host/port in network->debug settings | Fabio Alessandrelli | |
2017-05-09 | Allow selecting editor debug host and port. | Fabio Alessandrelli | |
Possibly fixes various editor<->debugger connection related problems. | |||
2017-05-09 | New customizable editor theme | volzhs | |
2017-05-08 | Improved freelook | Marc Gilleron | |
- Fix movement input affecting all viewports even when clicking outside - Freelook up movement is now relative - Prevent tool shortcut conflict when moving - De-hardcode tool shortcuts (select, move, rotate, scale, wireframe) - Movement speed depends on zoom distance (like panning) - Mouse wheel controls speed (Blender-style) due to above point - Added zoom distance indicator, hides after short delay | |||
2017-05-05 | Merge pull request #8616 from Zylann/fps_look | Rémi Verschelde | |
Added 3D freelook navigation mode |