Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-11-12 | Disable code font ligatures by default in the editor | Hugo Locurcio | |
2022-11-03 | Hide Antialiasing import option on DynamicFonts with MSDF enabled | Hugo Locurcio | |
Antialiasing cannot be adjusted on fonts rendered with MSDF. Internally, Godot always uses grayscale antialiasing for those fonts. This also tweaks property hints for consistency, and renames uses of "sub-pixel" to the more commonly used "subpixel". | |||
2022-11-02 | Style: Misc docs and comment style and language fixes | Rémi Verschelde | |
- Removed empty paragraphs in XML. - Consistently use bold style for "Example:", on a new line. - Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`). - Fix invalid usage of backticks for inline code in BBCode. - Fix some American/British English spelling inconsistencies. - Other minor fixes spotted along the way, including typo fixes with codespell. - Don't specify `@GlobalScope` for `enum` and `constant`. | |||
2022-10-31 | Merge pull request #67578 from KoBeWi/GEDITOR | Rémi Verschelde | |
Unify usage of GLOBAL/EDITOR_GET | |||
2022-10-26 | Remove override_selected_font_color property | kobewi | |
2022-10-18 | Unify usage of GLOBAL/EDITOR_GET | kobewi | |
2022-10-11 | Merge pull request #59382 from akien-mga/editor-acceptdialog-swap-cancel-ok | Rémi Verschelde | |
Add editor setting for AcceptDialog OK/Cancel buttons positioning | |||
2022-10-07 | Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵ | bruvzg | |
change warnings=all to use /W4. | |||
2022-10-05 | Add editor setting for AcceptDialog OK/Cancel buttons positioning | Rémi Verschelde | |
The position (left/right) of the Cancel and OK buttons in AcceptDialog are DisplayServer specific, as Windows uses OK/Cancel and macOS uses Cancel/OK. Linux/X11 currently uses the macOS convention which is also the GTK+/GNOME one, though it's not consistent with Qt/KDE applications which follow the Windows convention. Since that can't satisfy everyone, it's best if it's configurable also for the editor (it's already configurable for the project). Fixes #59379. | |||
2022-09-08 | Merge pull request #65241 from bruvzg/no_keymap_ambiguity | Rémi Verschelde | |
Fix key mapping changes when moving from macOS to other platform. | |||
2022-09-08 | [Net] Rename "ssl" references to "tls" in methods and members. | Fabio Alessandrelli | |
2022-09-07 | Fix key mapping changes when moving from macOS to other platform | bruvzg | |
Removes separate `Command` key (use `Meta` instead). Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`). | |||
2022-09-06 | Rename every instance of `caret_blink_speed` to `caret_blink_interval` | Micky | |
It's been changed in EditorSettings, LineEdit, TextEdit. Affects setters and getters, and passed parameters, too. | |||
2022-09-01 | Change Array arguments to TypedArray | kobewi | |
2022-08-29 | Rename String `plus_file` to `path_join` | Aaron Franke | |
2022-08-27 | Fix editor shortcuts overrides overwriting user configured shortcuts. | bruvzg | |
2022-08-26 | [macOS] Extend editor contents to the window titlebar for better space usage. | bruvzg | |
2022-08-26 | Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0 | Rémi Verschelde | |
2022-08-23 | Add font LCD sub-pixel anti-aliasing support. | bruvzg | |
2022-08-22 | Replace Array return types with TypedArray | kobewi | |
2022-08-19 | Merge pull request #64334 from YuriSizov/core-bind-property-revert-methods | Yuri Sizov | |
Make `property_*_revert` methods multilevel and expose them for scripting | |||
2022-08-18 | Implement `MenuBar` control to wrap `PopupMenu`s or native menu, use native ↵ | bruvzg | |
menu for editor. | |||
2022-08-18 | Make `property_*_revert` methods multilevel and expose them for scripting | Yuri Sizov | |
2022-08-03 | Rename visual shader editor setting category for proper capitalization | Hugo Locurcio | |
2022-07-31 | Fix EditorSettings crashes due to nullptr dereference | Sean Kim | |
Fixes #45979 Noted a few places in this file that would have similar errors, so any access to the EditorSettings singleton has had a check added. | |||
2022-07-29 | Swap arguments of ResourceSaver.save() | kobewi | |
2022-07-29 | Move editor paths into the EditorPaths class | Aaron Franke | |
2022-07-25 | When selecting Nodes in the Scene Tree, if the current EditorPlugin is ↵ | Alfred R. Baudisch | |
"Script" and if text_editor/behavior/navigation/stay_in_script_editor_on_node_selected is true, force inspector_only in order to not switch the EditorPlugin to the Node's main plugin. | |||
2022-07-22 | Rename directory for export templates from templates to export_templates | Aaron Franke | |
2022-07-21 | Rename OSX to macOS and iPhoneOS to iOS. | bruvzg | |
2022-07-06 | Refactor Font configuration and import UI, and Font resources. | bruvzg | |
2022-07-03 | Add the ability to drag the code completion scrollbar using the mouse click | MinusKube | |
2022-06-26 | Add an option to drag'n'drop selected text in TextEdit | ConteZero | |
2022-06-08 | i18n: Misc fixes translation strings | Rémi Verschelde | |
Adds some translator comments to solve some questions raised on Weblate. | |||
2022-06-03 | Merge pull request #61481 from Calinou/profiler-increase-frame-history | Fabio Alessandrelli | |
Increase the editor profiler frame history default and maximum limit | |||
2022-05-30 | Improve Graphedit connection lines | Hendrik Brucker | |
2022-05-28 | Increase the editor profiler frame history default and maximum limit | Hugo Locurcio | |
The new default value (1800) allows storing 30 seconds of profiling at 60 FPS. The new maximum value (10000) allows storing about 3 minutes of profiling at 60 FPS. The profiler graph will scale accordingly to the chosen setting, so the default value is kept relatively low to prevent the graph from looking too squished on narrow displays. | |||
2022-05-23 | Increase saturation of accent color on the Gray editor theme preset | Hugo Locurcio | |
This also renames the Gray editor theme preset to use US spelling. | |||
2022-05-19 | Use suffixes for units in nodes and resources | Aaron Franke | |
2022-05-19 | Use range iterators for RBSet in most cases | Aaron Record | |
2022-05-16 | Merge pull request #60463 from Geometror/improve-vs-1 | Rémi Verschelde | |
2022-05-16 | Replace most uses of Map by HashMap | reduz | |
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated! | |||
2022-05-12 | Add a new HashMap implementation | reduz | |
Adds a new, cleaned up, HashMap implementation. * Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing). * Keeps elements in a double linked list for simpler, ordered, iteration. * Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much for performance vs keeping the key, but helps replace old code). * Uses a more modern C++ iterator API, deprecates the old one. * Supports custom allocator (in case there is a wish to use a paged one). This class aims to unify all the associative template usage and replace it by this one: * Map<> (whereas key order does not matter, which is 99% of cases) * HashMap<> * OrderedHashMap<> * OAHashMap<> | |||
2022-04-30 | Improve the VisualShader/VisualScript editor UI | Hendrik Brucker | |
2022-04-20 | Avoid setting sub-window or started project window positions, if it's ↵ | bruvzg | |
impossible to get screen rect. | |||
2022-04-12 | Merge pull request #54740 from ↵ | Rémi Verschelde | |
LightningAA/project-manager-sort-by-most-recent-as-default | |||
2022-04-11 | Make FileAccess and DirAccess classes reference counted. | bruvzg | |
2022-04-06 | Fix some issues found by cppcheck. | bruvzg | |
2022-04-04 | Merge pull request #59866 from m4gr3d/update_default_display_scale_main | Rémi Verschelde | |
2022-04-04 | Update the editor display scale based on the device's scaled density | Fredia Huya-Kouadio | |