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path: root/editor/editor_settings.cpp
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2022-11-12Disable code font ligatures by default in the editorHugo Locurcio
2022-11-03Hide Antialiasing import option on DynamicFonts with MSDF enabledHugo Locurcio
Antialiasing cannot be adjusted on fonts rendered with MSDF. Internally, Godot always uses grayscale antialiasing for those fonts. This also tweaks property hints for consistency, and renames uses of "sub-pixel" to the more commonly used "subpixel".
2022-11-02Style: Misc docs and comment style and language fixesRémi Verschelde
- Removed empty paragraphs in XML. - Consistently use bold style for "Example:", on a new line. - Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`). - Fix invalid usage of backticks for inline code in BBCode. - Fix some American/British English spelling inconsistencies. - Other minor fixes spotted along the way, including typo fixes with codespell. - Don't specify `@GlobalScope` for `enum` and `constant`.
2022-10-31Merge pull request #67578 from KoBeWi/GEDITORRémi Verschelde
Unify usage of GLOBAL/EDITOR_GET
2022-10-26Remove override_selected_font_color propertykobewi
2022-10-18Unify usage of GLOBAL/EDITOR_GETkobewi
2022-10-11Merge pull request #59382 from akien-mga/editor-acceptdialog-swap-cancel-okRémi Verschelde
Add editor setting for AcceptDialog OK/Cancel buttons positioning
2022-10-07Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵bruvzg
change warnings=all to use /W4.
2022-10-05Add editor setting for AcceptDialog OK/Cancel buttons positioningRémi Verschelde
The position (left/right) of the Cancel and OK buttons in AcceptDialog are DisplayServer specific, as Windows uses OK/Cancel and macOS uses Cancel/OK. Linux/X11 currently uses the macOS convention which is also the GTK+/GNOME one, though it's not consistent with Qt/KDE applications which follow the Windows convention. Since that can't satisfy everyone, it's best if it's configurable also for the editor (it's already configurable for the project). Fixes #59379.
2022-09-08Merge pull request #65241 from bruvzg/no_keymap_ambiguityRémi Verschelde
Fix key mapping changes when moving from macOS to other platform.
2022-09-08[Net] Rename "ssl" references to "tls" in methods and members.Fabio Alessandrelli
2022-09-07Fix key mapping changes when moving from macOS to other platformbruvzg
Removes separate `Command` key (use `Meta` instead). Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
2022-09-06Rename every instance of `caret_blink_speed` to `caret_blink_interval`Micky
It's been changed in EditorSettings, LineEdit, TextEdit. Affects setters and getters, and passed parameters, too.
2022-09-01Change Array arguments to TypedArraykobewi
2022-08-29Rename String `plus_file` to `path_join`Aaron Franke
2022-08-27Fix editor shortcuts overrides overwriting user configured shortcuts.bruvzg
2022-08-26[macOS] Extend editor contents to the window titlebar for better space usage.bruvzg
2022-08-26Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0Rémi Verschelde
2022-08-23Add font LCD sub-pixel anti-aliasing support.bruvzg
2022-08-22Replace Array return types with TypedArraykobewi
2022-08-19Merge pull request #64334 from YuriSizov/core-bind-property-revert-methodsYuri Sizov
Make `property_*_revert` methods multilevel and expose them for scripting
2022-08-18Implement `MenuBar` control to wrap `PopupMenu`s or native menu, use native ↵bruvzg
menu for editor.
2022-08-18Make `property_*_revert` methods multilevel and expose them for scriptingYuri Sizov
2022-08-03Rename visual shader editor setting category for proper capitalizationHugo Locurcio
2022-07-31Fix EditorSettings crashes due to nullptr dereferenceSean Kim
Fixes #45979 Noted a few places in this file that would have similar errors, so any access to the EditorSettings singleton has had a check added.
2022-07-29Swap arguments of ResourceSaver.save()kobewi
2022-07-29Move editor paths into the EditorPaths classAaron Franke
2022-07-25When selecting Nodes in the Scene Tree, if the current EditorPlugin is ↵Alfred R. Baudisch
"Script" and if text_editor/behavior/navigation/stay_in_script_editor_on_node_selected is true, force inspector_only in order to not switch the EditorPlugin to the Node's main plugin.
2022-07-22Rename directory for export templates from templates to export_templatesAaron Franke
2022-07-21Rename OSX to macOS and iPhoneOS to iOS.bruvzg
2022-07-06Refactor Font configuration and import UI, and Font resources.bruvzg
2022-07-03Add the ability to drag the code completion scrollbar using the mouse clickMinusKube
2022-06-26Add an option to drag'n'drop selected text in TextEditConteZero
2022-06-08i18n: Misc fixes translation stringsRémi Verschelde
Adds some translator comments to solve some questions raised on Weblate.
2022-06-03Merge pull request #61481 from Calinou/profiler-increase-frame-historyFabio Alessandrelli
Increase the editor profiler frame history default and maximum limit
2022-05-30Improve Graphedit connection linesHendrik Brucker
2022-05-28Increase the editor profiler frame history default and maximum limitHugo Locurcio
The new default value (1800) allows storing 30 seconds of profiling at 60 FPS. The new maximum value (10000) allows storing about 3 minutes of profiling at 60 FPS. The profiler graph will scale accordingly to the chosen setting, so the default value is kept relatively low to prevent the graph from looking too squished on narrow displays.
2022-05-23Increase saturation of accent color on the Gray editor theme presetHugo Locurcio
This also renames the Gray editor theme preset to use US spelling.
2022-05-19Use suffixes for units in nodes and resourcesAaron Franke
2022-05-19Use range iterators for RBSet in most casesAaron Record
2022-05-16Merge pull request #60463 from Geometror/improve-vs-1Rémi Verschelde
2022-05-16Replace most uses of Map by HashMapreduz
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
2022-05-12Add a new HashMap implementationreduz
Adds a new, cleaned up, HashMap implementation. * Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing). * Keeps elements in a double linked list for simpler, ordered, iteration. * Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much for performance vs keeping the key, but helps replace old code). * Uses a more modern C++ iterator API, deprecates the old one. * Supports custom allocator (in case there is a wish to use a paged one). This class aims to unify all the associative template usage and replace it by this one: * Map<> (whereas key order does not matter, which is 99% of cases) * HashMap<> * OrderedHashMap<> * OAHashMap<>
2022-04-30Improve the VisualShader/VisualScript editor UIHendrik Brucker
2022-04-20Avoid setting sub-window or started project window positions, if it's ↵bruvzg
impossible to get screen rect.
2022-04-12Merge pull request #54740 from ↵Rémi Verschelde
LightningAA/project-manager-sort-by-most-recent-as-default
2022-04-11Make FileAccess and DirAccess classes reference counted.bruvzg
2022-04-06Fix some issues found by cppcheck.bruvzg
2022-04-04Merge pull request #59866 from m4gr3d/update_default_display_scale_mainRémi Verschelde
2022-04-04Update the editor display scale based on the device's scaled densityFredia Huya-Kouadio