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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_settings.cpp
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Author
2020-12-29
Add an editor setting for the 3D selection box color
Hugo Locurcio
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-20
Add animation reset track feature
Pedro J. Estébanez
2020-12-19
Increase the default Camera Zfar to 4000
Hugo Locurcio
2020-12-13
[Complex Text Layouts] Add variable fonts support.
bruvzg
2020-12-10
PVRTC: Move compress func to `modules/pvr`, drop obsolete PVRTexTool code
Rémi Verschelde
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-21
Use a power-of-two value for Primary Grid Steps in the 3D editor
Hugo Locurcio
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-10
Remove breakpoints from editor settings
Paulb23
2020-09-10
Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit
Paulb23
2020-09-09
Rename ShortCut to Shortcut which is more grammatically correct
Hugo Locurcio
2020-09-03
Merge pull request #41022 from qarmin/fixes_leak_with_creating_settings
Rémi Verschelde
2020-08-17
Revert "[Windows] Attach to parent console instead of creating new one."
bruvzg
2020-08-15
Add an editor setting to invert 3D pan/orbit on the X axis
Hugo Locurcio
2020-08-11
[Windows] Attach to parent console instead of creating new one.
bruvzg
2020-08-04
Fixes leak with creating editor settings
Rafał Mikrut
2020-07-23
Add multiple programming language support to class reference
HaSa1002
2020-07-11
Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
Paulb23
2020-05-22
Dynamic infinite 3D grid
Aaron Franke
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-29
Add option for editor freelook camera sensitivity
1abinitio1
2020-04-18
Add editor freelook navigation scheme settings
Hugo Locurcio
2020-04-04
Merge pull request #37391 from dreamsComeTrue/embedded-windows-mode
Rémi Verschelde
2020-04-03
Expose 'Embedded Windows Mode' as Editor and Project Settings
Dominik 'dreamsComeTrue' Jasiński
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-20
i18n: Add support for translating the class reference
Rémi Verschelde
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-27
Merge pull request #36232 from Calinou/add-soft-line-length-guideline
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-15
Add a soft line length guideline to the script editor
Hugo Locurcio
2020-02-12
Rename the "Last Modified" project list sorting option to "Last Edited"
Hugo Locurcio
2020-02-05
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-02
Enable the script editor line length guideline by default
Hugo Locurcio
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-11-17
Make the script templates' blank lines conform with the official style guide
Michael Alexsander
2019-10-25
Merge pull request #32835 from RobKohr/default-convert_indent_on_save-to-true
Rémi Verschelde
2019-10-14
Add a "slow" modifier to freelook
Hugo Locurcio
2019-10-14
set convert_indent_on_save to true
RobKohr
2019-09-28
Highlight singletons and class_names in GDScript
Bojidar Marinov
2019-09-25
Added some obvious errors explanations
qarmin
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