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path: root/editor/editor_settings.cpp
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2023-04-26Validate renderer selection in project manager and change default renderer ↵clayjohn
editor setting to expose an enum to users (cherry picked from commit 48ebae7812c7dda1bbe39e419e75ba9c0c32eea7)
2023-04-07Use physical shortcuts for freelook navigation in the editorHakim
(cherry picked from commit 52de40310a9d98496aa3de5aaf457a7e60959b77)
2023-02-22Merge pull request #72460 from ↵Rémi Verschelde
Calinou/project-manager-disable-incompatible-rendering-methods Disable incompatible rendering methods in the project manager
2023-02-22Disable incompatible rendering methods in the project managerHugo Locurcio
The project manager can now only create projects that use a rendering method compatible with the current platform. Rendering methods that are disabled at build-time are also grayed out (only for OpenGL). While it is possible in theory to create a project using Forward+ on web (thanks to the automatic fallback), it will look different once edited on a desktop platform.
2023-02-22Enable granular control of touchscreen related settingsFredia Huya-Kouadio
2023-02-21Fix shortcut reset.bruvzg
2023-02-20[macOS] Replace all `Alt/Option+Letter/Number` default shortcuts to avoid ↵bruvzg
conflicts with special character input.
2023-02-17Merge pull request #71792 from ↵Yuri Sizov
EricEzaM/66428-changing-the-play-shortcut-gets-overwritten-every-restart Fix shortcuts which have feature override defined reverting to default when user changes the shortcut to be same as non-overridden.
2023-02-15Fix editor language dropdown incomplete in some localesHaoyu Qiu
2023-02-11Increase default font sizes for EditorHelpYuri Sizov
2023-02-07Prepare for moving editor and classref translations to godot-editor-l10n repoHaoyu Qiu
- Separate editor interface and property translations. - Add property translation in TranslationServer. - The split and merge of the POT/PO/Makefiles and extract scripts is done directly in godot-editor-l10n, the files will be removed in the next commit. - Remove the hardcoded "to_include" lists from the SCsub, we'll only commit the files which are ready to inclue.
2023-01-28Add a theme usability setting which updates the touch area of UI elements ↵Fredia Huya-Kouadio
(e.g: scrollbar) for the editor on touchscreen devices
2023-01-26Add file hint to external program pathskobewi
2023-01-21Add "Open in External Program" optionkobewi
2023-01-21Fix shortcuts which have feature override defined reverting to default when ↵Eric M
user changes the shortcut to be same as non-overriden.
2023-01-07Add support for the custom initial screen for the main window, fix primary ↵bruvzg
screen detection.
2023-01-05One Copyright Update to rule them allRémi Verschelde
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
2022-12-13Added gl_compatibility as an option to the project creation screenclayjohn
Last selected option is saved as default for next time
2022-11-28Merge pull request #67871 from Calinou/editor-theme-add-oled-presetRémi Verschelde
Add Black (OLED) editor theme preset
2022-11-12Disable code font ligatures by default in the editorHugo Locurcio
2022-11-03Hide Antialiasing import option on DynamicFonts with MSDF enabledHugo Locurcio
Antialiasing cannot be adjusted on fonts rendered with MSDF. Internally, Godot always uses grayscale antialiasing for those fonts. This also tweaks property hints for consistency, and renames uses of "sub-pixel" to the more commonly used "subpixel".
2022-11-02Style: Misc docs and comment style and language fixesRémi Verschelde
- Removed empty paragraphs in XML. - Consistently use bold style for "Example:", on a new line. - Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`). - Fix invalid usage of backticks for inline code in BBCode. - Fix some American/British English spelling inconsistencies. - Other minor fixes spotted along the way, including typo fixes with codespell. - Don't specify `@GlobalScope` for `enum` and `constant`.
2022-10-31Merge pull request #67578 from KoBeWi/GEDITORRémi Verschelde
Unify usage of GLOBAL/EDITOR_GET
2022-10-26Remove override_selected_font_color propertykobewi
2022-10-26Add Black (OLED) editor theme presetHugo Locurcio
This preset uses a fully black background to reduce power usage on OLED displays, leading to increased battery life on laptops with OLED displays. This preset is also useful for late night sessions, as OLED displays have a near-infinite contrast ratio. This also adds a Draw Extra Borders editor setting which draws borders around some interactive nodes. This setting is required for good usability of a theme with a fully black background. Visibility of disabled text (including unselected tab names) has been slightly increased for better accessibility, regardless of the editor theme preset in use.
2022-10-18Unify usage of GLOBAL/EDITOR_GETkobewi
2022-10-11Merge pull request #59382 from akien-mga/editor-acceptdialog-swap-cancel-okRémi Verschelde
Add editor setting for AcceptDialog OK/Cancel buttons positioning
2022-10-07Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵bruvzg
change warnings=all to use /W4.
2022-10-05Add editor setting for AcceptDialog OK/Cancel buttons positioningRémi Verschelde
The position (left/right) of the Cancel and OK buttons in AcceptDialog are DisplayServer specific, as Windows uses OK/Cancel and macOS uses Cancel/OK. Linux/X11 currently uses the macOS convention which is also the GTK+/GNOME one, though it's not consistent with Qt/KDE applications which follow the Windows convention. Since that can't satisfy everyone, it's best if it's configurable also for the editor (it's already configurable for the project). Fixes #59379.
2022-09-08Merge pull request #65241 from bruvzg/no_keymap_ambiguityRémi Verschelde
Fix key mapping changes when moving from macOS to other platform.
2022-09-08[Net] Rename "ssl" references to "tls" in methods and members.Fabio Alessandrelli
2022-09-07Fix key mapping changes when moving from macOS to other platformbruvzg
Removes separate `Command` key (use `Meta` instead). Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
2022-09-06Rename every instance of `caret_blink_speed` to `caret_blink_interval`Micky
It's been changed in EditorSettings, LineEdit, TextEdit. Affects setters and getters, and passed parameters, too.
2022-09-01Change Array arguments to TypedArraykobewi
2022-08-29Rename String `plus_file` to `path_join`Aaron Franke
2022-08-27Fix editor shortcuts overrides overwriting user configured shortcuts.bruvzg
2022-08-26[macOS] Extend editor contents to the window titlebar for better space usage.bruvzg
2022-08-26Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0Rémi Verschelde
2022-08-23Add font LCD sub-pixel anti-aliasing support.bruvzg
2022-08-22Replace Array return types with TypedArraykobewi
2022-08-19Merge pull request #64334 from YuriSizov/core-bind-property-revert-methodsYuri Sizov
Make `property_*_revert` methods multilevel and expose them for scripting
2022-08-18Implement `MenuBar` control to wrap `PopupMenu`s or native menu, use native ↵bruvzg
menu for editor.
2022-08-18Make `property_*_revert` methods multilevel and expose them for scriptingYuri Sizov
2022-08-03Rename visual shader editor setting category for proper capitalizationHugo Locurcio
2022-07-31Fix EditorSettings crashes due to nullptr dereferenceSean Kim
Fixes #45979 Noted a few places in this file that would have similar errors, so any access to the EditorSettings singleton has had a check added.
2022-07-29Swap arguments of ResourceSaver.save()kobewi
2022-07-29Move editor paths into the EditorPaths classAaron Franke
2022-07-25When selecting Nodes in the Scene Tree, if the current EditorPlugin is ↵Alfred R. Baudisch
"Script" and if text_editor/behavior/navigation/stay_in_script_editor_on_node_selected is true, force inspector_only in order to not switch the EditorPlugin to the Node's main plugin.
2022-07-22Rename directory for export templates from templates to export_templatesAaron Franke
2022-07-21Rename OSX to macOS and iPhoneOS to iOS.bruvzg