Age | Commit message (Collapse) | Author |
|
Add Black (OLED) editor theme preset
|
|
|
|
Antialiasing cannot be adjusted on fonts rendered with MSDF.
Internally, Godot always uses grayscale antialiasing for those fonts.
This also tweaks property hints for consistency, and renames
uses of "sub-pixel" to the more commonly used "subpixel".
|
|
- Removed empty paragraphs in XML.
- Consistently use bold style for "Example:", on a new line.
- Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`).
- Fix invalid usage of backticks for inline code in BBCode.
- Fix some American/British English spelling inconsistencies.
- Other minor fixes spotted along the way, including typo fixes with codespell.
- Don't specify `@GlobalScope` for `enum` and `constant`.
|
|
Unify usage of GLOBAL/EDITOR_GET
|
|
|
|
This preset uses a fully black background to reduce power usage on OLED
displays, leading to increased battery life on laptops with OLED displays.
This preset is also useful for late night sessions, as OLED displays
have a near-infinite contrast ratio.
This also adds a Draw Extra Borders editor setting which draws borders
around some interactive nodes. This setting is required for good
usability of a theme with a fully black background.
Visibility of disabled text (including unselected tab names) has been
slightly increased for better accessibility, regardless of the editor
theme preset in use.
|
|
|
|
Add editor setting for AcceptDialog OK/Cancel buttons positioning
|
|
change warnings=all to use /W4.
|
|
The position (left/right) of the Cancel and OK buttons in AcceptDialog
are DisplayServer specific, as Windows uses OK/Cancel and macOS uses Cancel/OK.
Linux/X11 currently uses the macOS convention which is also the GTK+/GNOME one,
though it's not consistent with Qt/KDE applications which follow the Windows
convention.
Since that can't satisfy everyone, it's best if it's configurable also for the
editor (it's already configurable for the project).
Fixes #59379.
|
|
Fix key mapping changes when moving from macOS to other platform.
|
|
|
|
Removes separate `Command` key (use `Meta` instead).
Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
|
|
It's been changed in EditorSettings, LineEdit, TextEdit.
Affects setters and getters, and passed parameters, too.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Make `property_*_revert` methods multilevel and expose them for scripting
|
|
menu for editor.
|
|
|
|
|
|
Fixes #45979
Noted a few places in this file that would have similar errors, so any
access to the EditorSettings singleton has had a check added.
|
|
|
|
|
|
"Script" and if text_editor/behavior/navigation/stay_in_script_editor_on_node_selected is true, force inspector_only in order to not switch the EditorPlugin to the Node's main plugin.
|
|
|
|
|
|
|
|
|
|
|
|
Adds some translator comments to solve some questions raised on Weblate.
|
|
Increase the editor profiler frame history default and maximum limit
|
|
|
|
The new default value (1800) allows storing 30 seconds of profiling
at 60 FPS.
The new maximum value (10000) allows storing about 3 minutes of
profiling at 60 FPS.
The profiler graph will scale accordingly to the chosen setting,
so the default value is kept relatively low to prevent the graph
from looking too squished on narrow displays.
|
|
This also renames the Gray editor theme preset to use US spelling.
|
|
|
|
|
|
|
|
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
(order matters) but use is discouraged.
There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
|
|
Adds a new, cleaned up, HashMap implementation.
* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).
This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
|
|
|
|
impossible to get screen rect.
|
|
LightningAA/project-manager-sort-by-most-recent-as-default
|
|
|
|
|