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path: root/editor/editor_settings.cpp
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2018-10-02Remove "Doc Path" settingMichael Alexsander Silva Dias
2018-09-24Added viewport border color setting for canvas item editorChaosus
2018-09-22Settings: Sort text editor themes alphabeticallyRémi Verschelde
2018-09-21Remove auto disabling of the split-view in the FileSystem dockgroud
2018-09-20Merge pull request #21426 from groud/add_files_to_tree_viewRémi Verschelde
Add files to tree view
2018-09-18Fixes favorites not updating and rename favorite_dirs to favoritesgroud
2018-09-15Allow system certs file to be used by Editor.Fabio Alessandrelli
Note, it will only used by the Editor, not when running the game. This allows package maintainer to compile Godot to use system installed certificates when accessing the AssetLib.
2018-09-14Merge the disable_split and show_files_in_tree settingsgroud
2018-09-14Add thumnails to the tree viewgroud
2018-09-14Add support for files in the tree viewgroud
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-08-24Add print_verbose to print to stdout only in verbose modeRémi Verschelde
Equivalent of the cumbersome: if (OS::get_singleton()->is_stdout_verbose()) print_line(msg);
2018-08-22Merge pull request #21150 from Calinou/more-window-placement-optionsRémi Verschelde
Add more project window placement options
2018-08-22Add more project window placement optionsHugo Locurcio
It is now possible to use the previous or next monitor (relative to the editor) to display running projects. If either end is reached, it will wrap around to the last or first monitor (respectively). This closes #20283.
2018-08-19changed search help selection colorAlexander Holland
2018-08-19Added possibility to change color of 2d editor gridChaosus
2018-08-14Merge pull request #20997 from Gamblify/add_files_to_tree_viewRémi Verschelde
Add a way to disable the split view in the FileSystem dock
2018-08-14Add a way to disable the split viewgroud
Also add a parameter as the max height before split
2018-08-14Merge pull request #20952 from hpvb/fix-17963Rémi Verschelde
When starting up try creating directories recursively
2018-08-14When starting up try creating directories recursivelyHein-Pieter van Braam
Previously we had a check to see if cache and data directories exist and another check to try to make them if they do not. However the second check was never reached if we don't have the directories in question. Furthermore for cache directories on Linux people who never started a desktop environment we need to recurisively create the XDG directory as well as the godot specific directory. This fixes #17963
2018-08-02Make the default text editor caret blink speed fasterHugo Locurcio
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
2018-07-25Merge pull request #20300 from Chaosus/editorsettings_fixesRémi Verschelde
Few fixes for editor tab in editor settings
2018-07-20Add editor highlight for type-safe linesGeorge Marques
The line number is hightlighted to indicate that the line contains only type-safe code.
2018-07-20Use type hints to improve completionGeorge Marques
- Allow type hints to be completed. - Use type information to infer completion candidates. - Show typed function signature in tooltip. - Add type hints when completing declaration from virtual functions (optional).
2018-07-20Few fixes for editor tab in editor settingsChaosus
2018-07-19-Project/Editor settings now use new inspectorJuan Linietsky
-Project/Editor settings now show tooltips properly -Settings thar require restart now will show a restart warning -Video driver is now visible all the time, can be changed easily -Added function to request current video driver
2018-06-23Changed themes presets to String formatChaosus
2018-06-13Removed duplicate default colours and removed GDScriptHighligher colours ↵Paulb23
from main editor.
2018-06-13Theme saving no longer hard codedPaulb23
2018-06-13Merge pull request #19503 from akien-mga/osx-ctrl-cmdRémi Verschelde
Fix shortcuts using KEY_MASK_CTRL instead of KEY_MASK_CMD
2018-06-13Added Solarized Dark and Light themesChaosus
2018-06-11Fix shortcuts using KEY_MASK_CTRL instead of KEY_MASK_CMDRémi Verschelde
KEY_MASK_CMD is automatically replaced by KEY_MASK_CTRL on non-OSX and KEY_MASK_META (Command key) on OSX, so it should be used for all Ctrl/Cmd + key shortcuts. Also de-hacked the macOS shortcut replacements with proper conditional definition. Not tested on macOS, cannot judge if they are good shortcuts. Fixes #10761.
2018-05-16Exposed set/get_project_metadata in EditorSettings.Michael Alexsander Silva Dias
2018-05-16Merge pull request #18442 from StraToN/add-button-sort-methods-overviewRémi Verschelde
Add a ToggleButton for alphabetic sorting in methods overview
2018-05-14TextEdit word wrapIan
2018-05-13Editor: make custom bold font config workingMartin Capitanio
Fixes #18737
2018-05-11Add button hbox with alphabetic sort toggle above methods outline.Julian Murgia
2018-05-11fixed bodl font error messagetoger5
2018-05-10Merge pull request #18183 from Paulb23/gdscript_highlighter_inital_changesRémi Verschelde
GDScript function definition and get_node shortcut syntax highlighting
2018-05-08Fix the 3D grid color setting hintsHugo Locurcio
It was mistakenly changed to RGBA in #18525 when it should have stayed RGB (the 3D grid does not currently support transparency).
2018-05-07Merge pull request #18113 from toger5/bold_fontJuan Linietsky
added bold font to editor (support for coustom bold font)
2018-05-07Merge pull request #18525 from Calinou/improve-3d-gridJuan Linietsky
Improve the 3D editor grid
2018-05-04Make bones have more contrast with outlineJuan Linietsky
2018-04-30Improve the 3D editor gridHugo Locurcio
- The grid's primary and secondary colors can now be changed - The number of grid steps (subdivisions) can now be changed - The grid size can now be changed - The grid is now darker by default
2018-04-28Tweak the property hint ranges of caret blink and line length guidelineHugo Locurcio
This allows for more precise adjustments.
2018-04-20Added GDScript NodePath highlightingPaulb23
2018-04-20Added GDScript function definition highlightingPaulb23
2018-04-19added bold font to editor (support for coustom bold font)toger5
2018-03-23Merge pull request #17706 from Calinou/overhaul-hidpi-settingsRémi Verschelde
Overhaul the display scaling editor settings