Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-11-17 | Fixup to previous commit, missed one occurrence | Rémi Verschelde | |
2018-11-01 | Merge pull request #22977 from CakHuri/draw_relationship_lines-ON | Rémi Verschelde | |
Made 'draw relationship lines' (at Editor Settings) enabled by default. | |||
2018-10-14 | Increase the source font's line spacing | Hugo Locurcio | |
This also increases line spacing in license texts in the editor's About dialog. | |||
2018-10-13 | Made 'draw relationship lines' (at Editor Settings) enabled by default. | M. Huri | |
2018-10-02 | Remove "Doc Path" setting | Michael Alexsander Silva Dias | |
2018-09-24 | Added viewport border color setting for canvas item editor | Chaosus | |
2018-09-22 | Settings: Sort text editor themes alphabetically | Rémi Verschelde | |
2018-09-21 | Remove auto disabling of the split-view in the FileSystem dock | groud | |
2018-09-20 | Merge pull request #21426 from groud/add_files_to_tree_view | Rémi Verschelde | |
Add files to tree view | |||
2018-09-18 | Fixes favorites not updating and rename favorite_dirs to favorites | groud | |
2018-09-15 | Allow system certs file to be used by Editor. | Fabio Alessandrelli | |
Note, it will only used by the Editor, not when running the game. This allows package maintainer to compile Godot to use system installed certificates when accessing the AssetLib. | |||
2018-09-14 | Merge the disable_split and show_files_in_tree settings | groud | |
2018-09-14 | Add thumnails to the tree view | groud | |
2018-09-14 | Add support for files in the tree view | groud | |
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde | |
2018-08-24 | Add print_verbose to print to stdout only in verbose mode | Rémi Verschelde | |
Equivalent of the cumbersome: if (OS::get_singleton()->is_stdout_verbose()) print_line(msg); | |||
2018-08-22 | Merge pull request #21150 from Calinou/more-window-placement-options | Rémi Verschelde | |
Add more project window placement options | |||
2018-08-22 | Add more project window placement options | Hugo Locurcio | |
It is now possible to use the previous or next monitor (relative to the editor) to display running projects. If either end is reached, it will wrap around to the last or first monitor (respectively). This closes #20283. | |||
2018-08-19 | changed search help selection color | Alexander Holland | |
2018-08-19 | Added possibility to change color of 2d editor grid | Chaosus | |
2018-08-14 | Merge pull request #20997 from Gamblify/add_files_to_tree_view | Rémi Verschelde | |
Add a way to disable the split view in the FileSystem dock | |||
2018-08-14 | Add a way to disable the split view | groud | |
Also add a parameter as the max height before split | |||
2018-08-14 | Merge pull request #20952 from hpvb/fix-17963 | Rémi Verschelde | |
When starting up try creating directories recursively | |||
2018-08-14 | When starting up try creating directories recursively | Hein-Pieter van Braam | |
Previously we had a check to see if cache and data directories exist and another check to try to make them if they do not. However the second check was never reached if we don't have the directories in question. Furthermore for cache directories on Linux people who never started a desktop environment we need to recurisively create the XDG directory as well as the godot specific directory. This fixes #17963 | |||
2018-08-02 | Make the default text editor caret blink speed faster | Hugo Locurcio | |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam | |
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case. | |||
2018-07-25 | Merge pull request #20300 from Chaosus/editorsettings_fixes | Rémi Verschelde | |
Few fixes for editor tab in editor settings | |||
2018-07-20 | Add editor highlight for type-safe lines | George Marques | |
The line number is hightlighted to indicate that the line contains only type-safe code. | |||
2018-07-20 | Use type hints to improve completion | George Marques | |
- Allow type hints to be completed. - Use type information to infer completion candidates. - Show typed function signature in tooltip. - Add type hints when completing declaration from virtual functions (optional). | |||
2018-07-20 | Few fixes for editor tab in editor settings | Chaosus | |
2018-07-19 | -Project/Editor settings now use new inspector | Juan Linietsky | |
-Project/Editor settings now show tooltips properly -Settings thar require restart now will show a restart warning -Video driver is now visible all the time, can be changed easily -Added function to request current video driver | |||
2018-06-23 | Changed themes presets to String format | Chaosus | |
2018-06-13 | Removed duplicate default colours and removed GDScriptHighligher colours ↵ | Paulb23 | |
from main editor. | |||
2018-06-13 | Theme saving no longer hard coded | Paulb23 | |
2018-06-13 | Merge pull request #19503 from akien-mga/osx-ctrl-cmd | Rémi Verschelde | |
Fix shortcuts using KEY_MASK_CTRL instead of KEY_MASK_CMD | |||
2018-06-13 | Added Solarized Dark and Light themes | Chaosus | |
2018-06-11 | Fix shortcuts using KEY_MASK_CTRL instead of KEY_MASK_CMD | Rémi Verschelde | |
KEY_MASK_CMD is automatically replaced by KEY_MASK_CTRL on non-OSX and KEY_MASK_META (Command key) on OSX, so it should be used for all Ctrl/Cmd + key shortcuts. Also de-hacked the macOS shortcut replacements with proper conditional definition. Not tested on macOS, cannot judge if they are good shortcuts. Fixes #10761. | |||
2018-05-16 | Exposed set/get_project_metadata in EditorSettings. | Michael Alexsander Silva Dias | |
2018-05-16 | Merge pull request #18442 from StraToN/add-button-sort-methods-overview | Rémi Verschelde | |
Add a ToggleButton for alphabetic sorting in methods overview | |||
2018-05-14 | TextEdit word wrap | Ian | |
2018-05-13 | Editor: make custom bold font config working | Martin Capitanio | |
Fixes #18737 | |||
2018-05-11 | Add button hbox with alphabetic sort toggle above methods outline. | Julian Murgia | |
2018-05-11 | fixed bodl font error message | toger5 | |
2018-05-10 | Merge pull request #18183 from Paulb23/gdscript_highlighter_inital_changes | Rémi Verschelde | |
GDScript function definition and get_node shortcut syntax highlighting | |||
2018-05-08 | Fix the 3D grid color setting hints | Hugo Locurcio | |
It was mistakenly changed to RGBA in #18525 when it should have stayed RGB (the 3D grid does not currently support transparency). | |||
2018-05-07 | Merge pull request #18113 from toger5/bold_font | Juan Linietsky | |
added bold font to editor (support for coustom bold font) | |||
2018-05-07 | Merge pull request #18525 from Calinou/improve-3d-grid | Juan Linietsky | |
Improve the 3D editor grid | |||
2018-05-04 | Make bones have more contrast with outline | Juan Linietsky | |
2018-04-30 | Improve the 3D editor grid | Hugo Locurcio | |
- The grid's primary and secondary colors can now be changed - The number of grid steps (subdivisions) can now be changed - The grid size can now be changed - The grid is now darker by default | |||
2018-04-28 | Tweak the property hint ranges of caret blink and line length guideline | Hugo Locurcio | |
This allows for more precise adjustments. |