Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-22 | Merge pull request #10507 from toger5/override_code_them_bg | Rémi Verschelde | |
added setting to override the theme background with editor theme color | |||
2017-08-21 | added setting to override the theme background with editor theme color | toger5 | |
2017-08-21 | Increased smooth scroll speed and added user setting | Paulb23 | |
2017-08-20 | Fix mismatched hints for filesystem/import/pvrtc_texture_tool | Rémi Verschelde | |
2017-08-20 | Reduced default orbit sensitivity for smoother rotation | Marc Gilleron | |
2017-08-20 | Merge pull request #10473 from akien-mga/run_window_placement_default | Rémi Verschelde | |
Rename "Default" window placement mode to "Top Left" | |||
2017-08-20 | Rename "Default" window placement mode to "Top Left" | Rémi Verschelde | |
It is no longer the default value ;) | |||
2017-08-19 | Added option for mouse orbit sensitivity | Marc Gilleron | |
2017-08-19 | Added smooth scrolling to TextEdit | Paulb23 | |
2017-08-12 | Updated function argument names | Wilson E. Alvarez | |
2017-08-04 | Builtin script template loading improvements | toger5 | |
2017-07-23 | Added configurable modifier key to activate freelook | Marc Gilleron | |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | |
-Added system for feature overrides, it's pretty cool :) | |||
2017-07-16 | Improvements and fixes for the default theme. | Daniel J. Ramirez | |
Added customizable border size and window highlight. | |||
2017-07-12 | Add default GDScript templates. | Andreas Haas | |
Adds some default templates, an empty one (that just extends the base class) and one without the comments. Note: If you ran a previous build of Godot 3 before, remove or rename the script_templates folder in order to get these. | |||
2017-06-27 | Change default color of script editor text selection | Rémi Verschelde | |
Supersedes and closes #9388. | |||
2017-06-26 | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky | |
-Fixded BackBuffercopy object | |||
2017-06-26 | Merge pull request #9304 from Noshyaar/pr-save | Rémi Verschelde | |
EditorNode: add Save/Discard/Cancel dialog | |||
2017-06-27 | EditorNode: enhance save/quit dialog | Poommetee Ketson | |
2017-06-25 | BuildSystem: generated files have .gen.extension | Poommetee Ketson | |
2017-06-16 | Complete changing of resource extensions | George Marques | |
Some places were missing in e42d59f. | |||
2017-06-16 | Increase the default perspective camera FOV | Hugo Locurcio | |
This does not affect existing projects, but will affect newly-created editor settings and Camera nodes. | |||
2017-06-16 | Merge pull request #9196 from volzhs/scene-tab | Rémi Verschelde | |
Enhance scene tabs | |||
2017-06-16 | Enhance scene tabs | volzhs | |
- show scene thumbnail on hover - resize if has many tabs - show full scene file name with current edited scene - can be customized EditorSettings > Interface > Scene Tab - close scene with mouse middle button | |||
2017-06-13 | Add ability to use custom script templates. | Andreas Haas | |
Templates will be loaded from .godot/script_templates For now they're disabled for GDNative. Ideas for further improvements: - Add a "Save as Template" option to the script editor, as it can normally only save to res:// - Support more placeholders / custom placeholders | |||
2017-06-12 | EditorSettings: Default game window placement to Centered. | Andreas Haas | |
Fixes #8890 | |||
2017-06-08 | Add settings to pan canvas editor with scrolling | Sean Bohan | |
This feature is mainly designed for developers who uses touchpad instead of mouse, and want to scroll instead of zoom. Every macOS developers will like it since it feels intuitive. 2 new settings are added to “editors/2d”: scroll_to_pan: turn on to use mouse/touchpad scroll to pan canvas item editor view instead of zoom pan_speed: use this value to change scroll speed | |||
2017-06-05 | Merge pull request #8974 from Paulb23/script_overview | Rémi Verschelde | |
Added script overview | |||
2017-05-29 | Added members overview | Paulb23 | |
2017-05-26 | Added color presets for easy theme switching | Nuno Donato | |
Also tweaked the default colors (darker and less satured) | |||
2017-05-24 | Improved default colors for the new theme | Nuno Donato | |
Colors inspired from solarized themes. Also moved the theme settings to the Interface category. | |||
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-05-20 | Merge pull request #8631 from volzhs/editor-theme-custom | Rémi Verschelde | |
New customizable editor theme | |||
2017-05-12 | Merge pull request #8699 from Faless/ipv6_disabled | Rémi Verschelde | |
Fix Editor/Debugger connection problems. | |||
2017-05-09 | Display remote_host/port in network->debug settings | Fabio Alessandrelli | |
2017-05-09 | Allow selecting editor debug host and port. | Fabio Alessandrelli | |
Possibly fixes various editor<->debugger connection related problems. | |||
2017-05-09 | New customizable editor theme | volzhs | |
2017-05-08 | Improved freelook | Marc Gilleron | |
- Fix movement input affecting all viewports even when clicking outside - Freelook up movement is now relative - Prevent tool shortcut conflict when moving - De-hardcode tool shortcuts (select, move, rotate, scale, wireframe) - Movement speed depends on zoom distance (like panning) - Mouse wheel controls speed (Blender-style) due to above point - Added zoom distance indicator, hides after short delay | |||
2017-05-05 | Merge pull request #8616 from Zylann/fps_look | Rémi Verschelde | |
Added 3D freelook navigation mode | |||
2017-05-05 | Merge pull request #8532 from RameshRavone/patch-4 | Rémi Verschelde | |
Separate distraction mode for scene & script editor | |||
2017-05-04 | Added 3D freelook navigation mode | Marc Gilleron | |
- Triggered by holding RMB - Can look around in FPS style - Can move with WASD - Movement speed accelerates over time - Can multiply speed with a modifier key to go faster or slower - Configurable in editor settings and shortcuts | |||
2017-05-03 | Revert "Add new editor and default theme (WIP)" | volzhs | |
This reverts commit f045efe007cffb87238ee519b7f33d710814ded7. | |||
2017-04-27 | Added recent scripts to script editor | Paulb23 | |
2017-04-27 | Add new editor and default theme (WIP) | Daniel J. Ramirez | |
2017-04-26 | Separate fullscreen state for scene & script editor | Ramesh Ravone | |
2017-04-26 | Changed indent type settings | Paulb23 | |
2017-04-25 | Settings: Moving Poly Editor into Editors category | Ramesh Ravone | |
2017-04-24 | Merge pull request #8444 from magyar123/pr-complete-paths | Rémi Verschelde | |
Script editor now automatically completes file paths in GDScript | |||
2017-04-23 | Fix property warnings and hide some debug prints | Rémi Verschelde | |
"ALL IS GOOD" was a lie. In particular, removes verbose "path not recognized" false positive. The actual logic is to (somewhat naively) check all ResourceFormatLoaders and to pick the first good match, so no need to warn about the formats that do not match the type hint. | |||
2017-04-18 | Added autocomplete for file paths in the script editor | mbalint12 | |