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godot-fmod
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Godot with FMOD integration
RayHammer
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editor
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editor_sectioned_inspector.cpp
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Author
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-09-02
Fix filtering of search results in SectionedInspector
booer
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-01-31
Merge pull request #33047 from silvanocerza/settings-search
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-20
Fix some overflows and unitialized variables
Rafał Mikrut
2019-11-04
Improved search in settings dialogs
Silvano Cerza
2019-08-31
Increase the minimum width of the editor sectioned inspector
Hugo Locurcio
2019-07-12
Fixes and improvements in settings search
Shiqing
2019-02-27
Hide global section in project settings when no property is defined
Eric Rybicki
2019-01-23
Fix global settings consistency
Marcin Zawiejski
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-11
Moved member variables to initializer list
Wilson E. Alvarez
2018-08-29
Add missing copyright headers
Rémi Verschelde
2018-07-19
-Project/Editor settings now use new inspector
Juan Linietsky