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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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editor
/
editor_run_native.h
Age
Commit message (
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Author
2023-01-14
Move remote debug buttons to a single menu.
bruvzg
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-06-08
Add readable export errors.
bruvzg
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-03-12
Initialize bools in the headers in editor
Aaron Franke
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-08-31
Implemented advanced features of DAP
Ev1lbl0w
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-08
Move Debug menu logic to DebuggerEditorPlugin
Fabio Alessandrelli
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-05-31
Ensure main scene is set when running on device
Tomasz Chabora
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-23
Several fixes to Android exporter and port.
Juan Linietsky
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde