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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_run_native.cpp
Age
Commit message (
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Author
2020-05-12
Support multiple debug protocols.
Fabio Alessandrelli
2020-03-08
Move Debug menu logic to DebuggerEditorPlugin
Fabio Alessandrelli
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-23
Improve EditorExportPlatform interface.
Fabio Alessandrelli
2019-05-31
Merge pull request #27309 from KoBeWi/main_scene_on_android
Rémi Verschelde
2019-05-31
Ensure main scene is set when running on device
Tomasz Chabora
2019-04-20
Require only one click to deploy to Android if one device is connected
Hugo Locurcio
2019-02-26
Resize native run button according to editor scale.
Jairo Honorio
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-25
Editor: Add some more translatable strings.
Andreas Haas
2017-06-27
Use custom native-run icons for Android and HTML5
L. Krause
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-23
Several fixes to Android exporter and port.
Juan Linietsky
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde