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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_run_native.cpp
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Author
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-26
Split up editor export code into multiple files
Aaron Franke
2022-07-08
Add static methods for creating Image and ImageTexture
kobewi
2022-06-08
Add readable export errors.
bruvzg
2022-03-12
Initialize bools in the headers in editor
Aaron Franke
2022-03-12
Allow negative indexes in ItemList and PopupMenu
kobewi
2022-02-16
Port existing _notification code to use switch statements (part 1/3)
jmb462
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-08-31
Implemented advanced features of DAP
Ev1lbl0w
2021-07-18
Optimize StringName usage
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-03-28
Rename Texture.get_data() to get_image()
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-10-12
Show android device name when connected only one device
volzhs
2020-08-03
Improve editor tooltips related to debugging
Hugo Locurcio
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-12
Support multiple debug protocols.
Fabio Alessandrelli
2020-03-08
Move Debug menu logic to DebuggerEditorPlugin
Fabio Alessandrelli
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-23
Improve EditorExportPlatform interface.
Fabio Alessandrelli
2019-05-31
Merge pull request #27309 from KoBeWi/main_scene_on_android
Rémi Verschelde
2019-05-31
Ensure main scene is set when running on device
Tomasz Chabora
2019-04-20
Require only one click to deploy to Android if one device is connected
Hugo Locurcio
2019-02-26
Resize native run button according to editor scale.
Jairo Honorio
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-25
Editor: Add some more translatable strings.
Andreas Haas
2017-06-27
Use custom native-run icons for Android and HTML5
L. Krause
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-23
Several fixes to Android exporter and port.
Juan Linietsky
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde