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path: root/editor/editor_run_native.cpp
AgeCommit message (Expand)Author
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-10-12Show android device name when connected only one devicevolzhs
2020-08-03Improve editor tooltips related to debuggingHugo Locurcio
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-12Support multiple debug protocols.Fabio Alessandrelli
2020-03-08Move Debug menu logic to DebuggerEditorPluginFabio Alessandrelli
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-10-23Improve EditorExportPlatform interface.Fabio Alessandrelli
2019-05-31Merge pull request #27309 from KoBeWi/main_scene_on_androidRémi Verschelde
2019-05-31Ensure main scene is set when running on deviceTomasz Chabora
2019-04-20Require only one click to deploy to Android if one device is connectedHugo Locurcio
2019-02-26Resize native run button according to editor scale.Jairo Honorio
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-25Editor: Add some more translatable strings.Andreas Haas
2017-06-27Use custom native-run icons for Android and HTML5L. Krause
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-23Several fixes to Android exporter and port.Juan Linietsky
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde