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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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editor
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editor_run.h
Age
Commit message (
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Author
2022-11-29
Use forward-declarations in big editor classes
trollodel
2022-06-21
Implement Running Godot as Movie Writer
reduz
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-04
Auto-Increment Debugger Port
Nathan Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-07-06
Expose methods to play scene from plugin code
Yuri Sizov
2020-03-08
Move Debug menu logic to DebuggerEditorPlugin
Fabio Alessandrelli
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-03
Adds skip-breakpoints feature
iwek7
2019-07-10
Use reference to constant in functions
qarmin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde