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path: root/editor/editor_run.cpp
AgeCommit message (Expand)Author
2022-08-19Overhaul CLI argument forwarding to processes started by the editorPedro J. Estébanez
2022-07-21Fix editor re-focus on debugger break on WindowsPedro J. Estébanez
2022-06-29Merge pull request #62084 from smix8/path_debug_options_4.xRémi Verschelde
2022-06-21Implement Running Godot as Movie Writerreduz
2022-06-20Add Path2D/3D debug optionssmix8
2022-04-20Avoid setting sub-window or started project window positions, if it's impossi...bruvzg
2022-04-06Fix some issues found by cppcheck.bruvzg
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-01-04Rename Project Window width and height settings to match their functionMarcel Admiraal
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-12-04Auto-Increment Debugger PortNathan Franke
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-01[macOS] Add `create_instance` function to spawn editor copies.bruvzg
2021-07-29Clear debug process id at `stop()` to prevent invalid checking of themYuri Roubinsky
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-05-07Implement the `%command%` placeholder in the Main Run Args settingHugo Locurcio
2021-01-09Split OS::execute into two methodsMarcel Admiraal
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-09-03[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.bruvzg
2020-07-06Expose methods to play scene from plugin codeYuri Sizov
2020-07-04[macOS] Implement seamless display scaling.bruvzg
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-12Support multiple debug protocols.Fabio Alessandrelli
2020-03-26Add macOS DisplayServer implementation.bruvzg
2020-03-26Effective DisplayServer separation, rename X11 -> LinuxBSDJuan Linietsky
2020-03-08Move Debug menu logic to DebuggerEditorPluginFabio Alessandrelli
2020-02-21Huge Debugger/EditorDebugger refactor.Fabio Alessandrelli
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-09-03Adds skip-breakpoints featureiwek7
2019-07-10Use reference to constant in functionsqarmin
2019-06-26Some code changed with Clang-Tidyqarmin
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-27Revert "Try closing gracefully before terminating process"Rémi Verschelde
2018-08-22Merge pull request #21150 from Calinou/more-window-placement-optionsRémi Verschelde
2018-08-22Add more project window placement optionsHugo Locurcio
2018-08-20Try closing gracefully before terminating processMarcin Zawiejski
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-10Fix player window centering on macOS retina screensBernhard Liebl
2017-09-13Added a crash handler to dump the backtrace on Windows, Linux and OS XMarcelo Fernandez
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-21Fixes for new two-dash long command line argumentsRémi Verschelde
2017-08-21Tweak command-line arguments to make them more UNIX-likeHugo Locurcio
2017-08-20simplify the way window is allowed to steal focus, no longer relying on proje...Juan Linietsky
2017-08-20Rename "Default" window placement mode to "Top Left"Rémi Verschelde