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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_run.cpp
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Author
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-07-06
Expose methods to play scene from plugin code
Yuri Sizov
2020-07-04
[macOS] Implement seamless display scaling.
bruvzg
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-12
Support multiple debug protocols.
Fabio Alessandrelli
2020-03-26
Add macOS DisplayServer implementation.
bruvzg
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-08
Move Debug menu logic to DebuggerEditorPlugin
Fabio Alessandrelli
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-03
Adds skip-breakpoints feature
iwek7
2019-07-10
Use reference to constant in functions
qarmin
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-27
Revert "Try closing gracefully before terminating process"
Rémi Verschelde
2018-08-22
Merge pull request #21150 from Calinou/more-window-placement-options
Rémi Verschelde
2018-08-22
Add more project window placement options
Hugo Locurcio
2018-08-20
Try closing gracefully before terminating process
Marcin Zawiejski
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-10
Fix player window centering on macOS retina screens
Bernhard Liebl
2017-09-13
Added a crash handler to dump the backtrace on Windows, Linux and OS X
Marcelo Fernandez
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-21
Fixes for new two-dash long command line arguments
Rémi Verschelde
2017-08-21
Tweak command-line arguments to make them more UNIX-like
Hugo Locurcio
2017-08-20
simplify the way window is allowed to steal focus, no longer relying on proje...
Juan Linietsky
2017-08-20
Rename "Default" window placement mode to "Top Left"
Rémi Verschelde
2017-08-19
Revert "Second take at making command-line arguments more UNIX-like + main.cp...
Juan Linietsky
2017-08-19
Fixes for new two-dash long command line arguments
Rémi Verschelde
2017-08-19
Tweak command-line arguments to make them more UNIX-like
Hugo Locurcio
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-02
Revert "Tweak command-line arguments to make them more UNIX-like"
Juan Linietsky
2017-08-02
Tweak command-line arguments to make them more UNIX-like
Hugo Locurcio
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-06-10
Fix `network/debug/remote_port` editor setting not working properly
Fabio Alessandrelli
2017-06-05
Merge pull request #9038 from AlexHolly/rect2-rename-pos
Rémi Verschelde
2017-06-04
Update window size property names for editor run
George Marques
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-05-09
Display remote_host/port in network->debug settings
Fabio Alessandrelli
2017-05-09
Allow selecting editor debug host and port.
Fabio Alessandrelli
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde