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path: root/editor/editor_run.cpp
AgeCommit message (Expand)Author
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-09-03[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.bruvzg
2020-07-06Expose methods to play scene from plugin codeYuri Sizov
2020-07-04[macOS] Implement seamless display scaling.bruvzg
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-12Support multiple debug protocols.Fabio Alessandrelli
2020-03-26Add macOS DisplayServer implementation.bruvzg
2020-03-26Effective DisplayServer separation, rename X11 -> LinuxBSDJuan Linietsky
2020-03-08Move Debug menu logic to DebuggerEditorPluginFabio Alessandrelli
2020-02-21Huge Debugger/EditorDebugger refactor.Fabio Alessandrelli
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-09-03Adds skip-breakpoints featureiwek7
2019-07-10Use reference to constant in functionsqarmin
2019-06-26Some code changed with Clang-Tidyqarmin
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-27Revert "Try closing gracefully before terminating process"Rémi Verschelde
2018-08-22Merge pull request #21150 from Calinou/more-window-placement-optionsRémi Verschelde
2018-08-22Add more project window placement optionsHugo Locurcio
2018-08-20Try closing gracefully before terminating processMarcin Zawiejski
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-10Fix player window centering on macOS retina screensBernhard Liebl
2017-09-13Added a crash handler to dump the backtrace on Windows, Linux and OS XMarcelo Fernandez
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-21Fixes for new two-dash long command line argumentsRémi Verschelde
2017-08-21Tweak command-line arguments to make them more UNIX-likeHugo Locurcio
2017-08-20simplify the way window is allowed to steal focus, no longer relying on proje...Juan Linietsky
2017-08-20Rename "Default" window placement mode to "Top Left"Rémi Verschelde
2017-08-19Revert "Second take at making command-line arguments more UNIX-like + main.cp...Juan Linietsky
2017-08-19Fixes for new two-dash long command line argumentsRémi Verschelde
2017-08-19Tweak command-line arguments to make them more UNIX-likeHugo Locurcio
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-08-02Revert "Tweak command-line arguments to make them more UNIX-like"Juan Linietsky
2017-08-02Tweak command-line arguments to make them more UNIX-likeHugo Locurcio
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-17-Reorganized all properties of project settings (Sorry, Again).Juan Linietsky
2017-06-10Fix `network/debug/remote_port` editor setting not working properlyFabio Alessandrelli
2017-06-05Merge pull request #9038 from AlexHolly/rect2-rename-posRémi Verschelde
2017-06-04Update window size property names for editor runGeorge Marques
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-05-09Display remote_host/port in network->debug settingsFabio Alessandrelli
2017-05-09Allow selecting editor debug host and port.Fabio Alessandrelli
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde