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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor_run.cpp
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Author
2017-08-21
Fixes for new two-dash long command line arguments
Rémi Verschelde
2017-08-21
Tweak command-line arguments to make them more UNIX-like
Hugo Locurcio
2017-08-20
simplify the way window is allowed to steal focus, no longer relying on proje...
Juan Linietsky
2017-08-20
Rename "Default" window placement mode to "Top Left"
Rémi Verschelde
2017-08-19
Revert "Second take at making command-line arguments more UNIX-like + main.cp...
Juan Linietsky
2017-08-19
Fixes for new two-dash long command line arguments
Rémi Verschelde
2017-08-19
Tweak command-line arguments to make them more UNIX-like
Hugo Locurcio
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-02
Revert "Tweak command-line arguments to make them more UNIX-like"
Juan Linietsky
2017-08-02
Tweak command-line arguments to make them more UNIX-like
Hugo Locurcio
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-06-10
Fix `network/debug/remote_port` editor setting not working properly
Fabio Alessandrelli
2017-06-05
Merge pull request #9038 from AlexHolly/rect2-rename-pos
Rémi Verschelde
2017-06-04
Update window size property names for editor run
George Marques
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-05-09
Display remote_host/port in network->debug settings
Fabio Alessandrelli
2017-05-09
Allow selecting editor debug host and port.
Fabio Alessandrelli
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
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