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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_run.cpp
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Commit message (
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Author
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-09-29
Fix typo - "collison" -> "collision"
danboo
2022-09-26
Fix project run/stop buttons disappearing in the editor
Hugo Locurcio
2022-08-30
Allow to change the Stop shortcut used at runtime
kobewi
2022-08-19
Overhaul CLI argument forwarding to processes started by the editor
Pedro J. Estébanez
2022-07-21
Fix editor re-focus on debugger break on Windows
Pedro J. Estébanez
2022-06-29
Merge pull request #62084 from smix8/path_debug_options_4.x
Rémi Verschelde
2022-06-21
Implement Running Godot as Movie Writer
reduz
2022-06-20
Add Path2D/3D debug options
smix8
2022-04-20
Avoid setting sub-window or started project window positions, if it's impossi...
bruvzg
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-04
Rename Project Window width and height settings to match their function
Marcel Admiraal
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-04
Auto-Increment Debugger Port
Nathan Franke
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-01
[macOS] Add `create_instance` function to spawn editor copies.
bruvzg
2021-07-29
Clear debug process id at `stop()` to prevent invalid checking of them
Yuri Roubinsky
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-05-07
Implement the `%command%` placeholder in the Main Run Args setting
Hugo Locurcio
2021-01-09
Split OS::execute into two methods
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-07-06
Expose methods to play scene from plugin code
Yuri Sizov
2020-07-04
[macOS] Implement seamless display scaling.
bruvzg
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-12
Support multiple debug protocols.
Fabio Alessandrelli
2020-03-26
Add macOS DisplayServer implementation.
bruvzg
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-08
Move Debug menu logic to DebuggerEditorPlugin
Fabio Alessandrelli
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-03
Adds skip-breakpoints feature
iwek7
2019-07-10
Use reference to constant in functions
qarmin
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-27
Revert "Try closing gracefully before terminating process"
Rémi Verschelde
2018-08-22
Merge pull request #21150 from Calinou/more-window-placement-options
Rémi Verschelde
2018-08-22
Add more project window placement options
Hugo Locurcio
2018-08-20
Try closing gracefully before terminating process
Marcin Zawiejski
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-10
Fix player window centering on macOS retina screens
Bernhard Liebl
2017-09-13
Added a crash handler to dump the backtrace on Windows, Linux and OS X
Marcelo Fernandez
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
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