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path: root/editor/editor_run.cpp
AgeCommit message (Expand)Author
2017-08-21Fixes for new two-dash long command line argumentsRémi Verschelde
2017-08-21Tweak command-line arguments to make them more UNIX-likeHugo Locurcio
2017-08-20simplify the way window is allowed to steal focus, no longer relying on proje...Juan Linietsky
2017-08-20Rename "Default" window placement mode to "Top Left"Rémi Verschelde
2017-08-19Revert "Second take at making command-line arguments more UNIX-like + main.cp...Juan Linietsky
2017-08-19Fixes for new two-dash long command line argumentsRémi Verschelde
2017-08-19Tweak command-line arguments to make them more UNIX-likeHugo Locurcio
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-08-02Revert "Tweak command-line arguments to make them more UNIX-like"Juan Linietsky
2017-08-02Tweak command-line arguments to make them more UNIX-likeHugo Locurcio
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-17-Reorganized all properties of project settings (Sorry, Again).Juan Linietsky
2017-06-10Fix `network/debug/remote_port` editor setting not working properlyFabio Alessandrelli
2017-06-05Merge pull request #9038 from AlexHolly/rect2-rename-posRémi Verschelde
2017-06-04Update window size property names for editor runGeorge Marques
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-05-09Display remote_host/port in network->debug settingsFabio Alessandrelli
2017-05-09Allow selecting editor debug host and port.Fabio Alessandrelli
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde