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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_resource_preview.h
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Author
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-03
Drop old semaphore implementation
Pedro J. Estébanez
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-11
Added a spinlock template as well as a thread work pool class.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-07-10
Use reference to constant in functions
qarmin
2019-05-20
Renamed EditorResourcePreviewGenerator.should_generate_small_preview() to gen...
MrCdK
2019-03-04
Remove the "Open Editor" button, it will open automatically.
Juan Linietsky
2019-03-01
Flush stuff pending on visual server thread when exiting, fixes #24669
Juan Linietsky
2019-02-27
-Fix problem of order of import plugins, closes #26340
Juan Linietsky
2019-01-17
Perform a cleaner exit for resource preview, fixes #24206
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-14
Add thumnails to the tree view
groud
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-12
Updated function argument names
Wilson E. Alvarez
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde