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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_resource_preview.cpp
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Author
2019-03-06
Removed the resource preview thread from the server build
Ilaria Cislaghi
2019-03-01
Flush stuff pending on visual server thread when exiting, fixes #24669
Juan Linietsky
2019-02-27
-Fix problem of order of import plugins, closes #26340
Juan Linietsky
2019-02-13
Fix typos with codespell
Rémi Verschelde
2019-01-27
Fix pixelized previews, but also instances of breaking ImageTexture cache. Cl...
Juan Linietsky
2019-01-17
Perform a cleaner exit for resource preview, fixes #24206
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-06
Make thumbnail cache less tasking on the message queue
Bojidar Marinov
2018-09-14
Bugfixes on the filesystem dock
groud
2018-09-14
Add thumnails to the tree view
groud
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-02-17
Clean up some bad words from code comments
Artem Varaksa
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-19
Use new XDG folders to dehardcode paths
Rémi Verschelde
2017-11-17
EditorSettings: Rename settings_path to settings_dir
Rémi Verschelde
2017-11-12
Update meshes when reimporting,
Daniel J. Ramirez
2017-10-21
Cleanup unnecessary debug prints
Rémi Verschelde
2017-08-29
DocData and type hints fixes
Ignacio Etcheverry
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Fix bug where not all previews are shown, closes #9895
Juan Linietsky
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-30
Style: Apply clang-format on all files
Rémi Verschelde
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-06-09
-Restored multithread capability to VisualServer
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde