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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_resource_preview.cpp
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Author
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-11
Added a spinlock template as well as a thread work pool class.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-14
Export: Properly disable resource preview thread
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-10
Memory leak and crash fixes
Rafał Mikrut
2019-10-31
Prevent crash when we can't write to editor cache or config path
Rémi Verschelde
2019-09-25
Merge pull request #32051 from qarmin/some_error_explanation
Rémi Verschelde
2019-09-25
Added some obvious errors explanations
qarmin
2019-09-13
Fix int overflow in EditorResourcePreview::_preview_ready
qarmin
2019-09-04
Fixed order of parameters when updating resource cache file (fixes #31930)
PouleyKetchoupp
2019-08-17
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-07-10
Use reference to constant in functions
qarmin
2019-06-26
Make sure that the resource previewer does not hang on exit
Hein-Pieter van Braam-Stewart
2019-05-30
Check error code before using FileAccess to create a preview and crashing.
K. S. Ernest (iFIre) Lee
2019-05-20
Renamed EditorResourcePreviewGenerator.should_generate_small_preview() to gen...
MrCdK
2019-03-06
Removed the resource preview thread from the server build
Ilaria Cislaghi
2019-03-01
Flush stuff pending on visual server thread when exiting, fixes #24669
Juan Linietsky
2019-02-27
-Fix problem of order of import plugins, closes #26340
Juan Linietsky
2019-02-13
Fix typos with codespell
Rémi Verschelde
2019-01-27
Fix pixelized previews, but also instances of breaking ImageTexture cache. Cl...
Juan Linietsky
2019-01-17
Perform a cleaner exit for resource preview, fixes #24206
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-06
Make thumbnail cache less tasking on the message queue
Bojidar Marinov
2018-09-14
Bugfixes on the filesystem dock
groud
2018-09-14
Add thumnails to the tree view
groud
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-02-17
Clean up some bad words from code comments
Artem Varaksa
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-19
Use new XDG folders to dehardcode paths
Rémi Verschelde
2017-11-17
EditorSettings: Rename settings_path to settings_dir
Rémi Verschelde
2017-11-12
Update meshes when reimporting,
Daniel J. Ramirez
2017-10-21
Cleanup unnecessary debug prints
Rémi Verschelde
2017-08-29
DocData and type hints fixes
Ignacio Etcheverry
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Fix bug where not all previews are shown, closes #9895
Juan Linietsky
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-30
Style: Apply clang-format on all files
Rémi Verschelde
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-06-09
-Restored multithread capability to VisualServer
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde