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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_resource_picker.h
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Author
2022-08-06
Add "Make Unique (Recursive)" to resource picker, simplify "Make Unique"
Hendrik Brucker
2022-07-23
Implement BPM support
reduz
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-07
Merge pull request #56321 from pycbouh/core-use-gdvirtual-everywhere
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-29
Use GDVIRTUAL* macros when binding virtual methods in exposed classes
Yuri Sizov
2021-11-03
Infer shader type based on edited node
kobewi
2021-09-18
Add QuickLoad option to resource picker.
Ryan Roden-Corrent
2021-08-07
Added editor dialog for easily creating shaders.
Yuri Roubinsky
2021-08-03
Cache EditorResourcePicker's allowed types
Yuri Sizov
2021-07-17
Create many types of popups on demand
reduz
2021-05-25
Make EditorFileDialog only created on demand in EditorResourcePicker
Yuri Sizov
2021-05-19
Use EditorResourcePicker in the Inspector
Yuri Sizov
2021-05-17
Add EditorResourcePicker control based on the Inspector editor for Resources
pycbouh