Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-07 | Merge pull request #56321 from pycbouh/core-use-gdvirtual-everywhere | Rémi Verschelde | |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-12-29 | Use GDVIRTUAL* macros when binding virtual methods in exposed classes | Yuri Sizov | |
2021-11-03 | Infer shader type based on edited node | kobewi | |
2021-09-18 | Add QuickLoad option to resource picker. | Ryan Roden-Corrent | |
When clicking on a resource field in the inspector dock, you now have the "Quick Load" option in addition to "Load". This opens a QuickOpen dialog allowing the user to type in a phrase to quickly locate the desired resource (similar to "Quick Open Scene"). In my experience, this is much faster than clicking through the File Dialog. Relates to godotengine/godot-proposals#346. | |||
2021-08-07 | Added editor dialog for easily creating shaders. | Yuri Roubinsky | |
2021-08-03 | Cache EditorResourcePicker's allowed types | Yuri Sizov | |
2021-07-17 | Create many types of popups on demand | reduz | |
* LineEdit popups created on demand. * TextEdit popups created on demand. * SpinSlider popups created on demand. * ResourcePicker popups created on demand. Improves editor responsiveness. | |||
2021-05-25 | Make EditorFileDialog only created on demand in EditorResourcePicker | Yuri Sizov | |
2021-05-19 | Use EditorResourcePicker in the Inspector | Yuri Sizov | |
2021-05-17 | Add EditorResourcePicker control based on the Inspector editor for Resources | pycbouh | |
Fix formatting for the docs |