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path: root/editor/editor_resource_picker.h
AgeCommit message (Collapse)Author
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-01-07Merge pull request #56321 from pycbouh/core-use-gdvirtual-everywhereRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2021-12-29Use GDVIRTUAL* macros when binding virtual methods in exposed classesYuri Sizov
2021-11-03Infer shader type based on edited nodekobewi
2021-09-18Add QuickLoad option to resource picker.Ryan Roden-Corrent
When clicking on a resource field in the inspector dock, you now have the "Quick Load" option in addition to "Load". This opens a QuickOpen dialog allowing the user to type in a phrase to quickly locate the desired resource (similar to "Quick Open Scene"). In my experience, this is much faster than clicking through the File Dialog. Relates to godotengine/godot-proposals#346.
2021-08-07Added editor dialog for easily creating shaders.Yuri Roubinsky
2021-08-03Cache EditorResourcePicker's allowed typesYuri Sizov
2021-07-17Create many types of popups on demandreduz
* LineEdit popups created on demand. * TextEdit popups created on demand. * SpinSlider popups created on demand. * ResourcePicker popups created on demand. Improves editor responsiveness.
2021-05-25Make EditorFileDialog only created on demand in EditorResourcePickerYuri Sizov
2021-05-19Use EditorResourcePicker in the InspectorYuri Sizov
2021-05-17Add EditorResourcePicker control based on the Inspector editor for Resourcespycbouh
Fix formatting for the docs