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path: root/editor/editor_resource_picker.cpp
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2022-07-31Extract EditorResourceConversionPlugin into its own source files and clean ↵Yuri Sizov
up editor includes
2022-07-29Remove Signal connect bindsJuan Linietsky
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind()
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards.
2022-07-23Implement BPM supportreduz
Based on #62896, only implements the BPM support part. * Implements BPM support in the AudioStreamOGG/MP3 importers. * Can select BPM/Bar Size and total beats in a song file, as well as edit looping points. * Looping is now BPM aware * Added a special importer UI for configuring this. * Added a special preview showing the audio waveform as well as the playback position in the resource picker. * Renamed `AudioStream::instance` to `instantiate` for correctness.
2022-07-18Rename Control PRESET_WIDE to PRESET_FULL_RECTFireForge
2022-07-09Seperate filter and description in FileDialog.add_filter()FireForge
2022-07-08Add static methods for creating Image and ImageTexturekobewi
2022-07-06Refactor Font configuration and import UI, and Font resources.bruvzg
2022-05-25Add rounded corners to EditorProperty and EditorSpinSliderFireForge
- Adds rounded corners to the EditorProperty child background, EditorSpinSlider label background, and resource sub-inspector borders and background. - Allows customizing EditorSpinSlider label background through a new Theme StyleBox property, label_bg. - Makes margins consistent in resource sub-inspectors. - Removes space between buttons in NodePath, Resource, and multiline string editors. - Adds space between label background and content for vertical property editors.
2022-05-20Add a new HashSet templatereduz
* Intended to replace RBSet in most cases. * Optimized for iteration speed
2022-05-19Use range iterators for RBSet in most casesAaron Record
2022-05-16Replace most uses of Map by HashMapreduz
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
2022-05-03Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`Hugo Locurcio
These typedefs don't save much typing compared to the full `Ref<Resource>` and `Ref<RefCounted>`, yet they sometimes introduce confusion among new contributors.
2022-04-26Merge pull request #60395 from Geometror/editor-gradient-preview-pluginRémi Verschelde
2022-04-23Rename theme properties to include underscoresFireForge
- check_vadjust -> check_v_adjust - close_h_ofs -> close_h_offset - close_v_ofs -> close_v_offset - commentfocus -> comment_focus - hseparation -> h_separation - ofs -> offset - selectedframe -> selected_frame - state_machine_selectedframe -> state_machine_selected_frame - table_hseparation -> table_h_separation - table_vseparation -> table_v_separation - vseparation -> v_separation
2022-04-21Add gradient resource preview generatorHendrik Brucker
2022-03-24Make resource unique when pasting to another scenekobewi
2022-03-06Merge pull request #58821 from ↵Rémi Verschelde
IgorKordiukiewicz/extend-script-popup-without-script Fixed issue where Extend Script option would show up even without script attached to the node
2022-03-06Fixed issue where Extend Script option would show up even without script ↵Igor Kordiukiewicz
attached to the node
2022-03-06Remove set_as_minsize()kobewi
2022-03-04Replace some bits of code left to work with the new `TabContainer`Michael Alexsander
2022-02-15Editor: Cleanup some includes dependenciesRémi Verschelde
Removes some unnecessary includes from `editor_node.h`, and instead add those where they're used. Removes unnecessary `editor_node.h` includes in various editor classes. Renames `dynamicfont` to `dynamic_font` in a couple files. Misc cleanup while jumping through that rabbit hole.
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-02-08Refactor some object type checking code with `cast_to`Rémi Verschelde
Less stringly typed logic, and less String allocations and comparisons.
2022-02-08Merge pull request #43015 from Xrayez/refactor-auto-instapropRémi Verschelde
Refactor auto-instantiation of `Object` properties in editor
2022-01-20Store panels and docks singletons in their own classestrollodel
2022-01-07Rename TextureRect.expand to ignore_texture_sizekobewi
2022-01-07Merge pull request #56321 from pycbouh/core-use-gdvirtual-everywhereRémi Verschelde
2022-01-05Merge pull request #56398 from KoBeWi/cooler_pickerRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2022-01-01Improvements to EditorResourcePickerkobewi
2021-12-29Use GDVIRTUAL* macros when binding virtual methods in exposed classesYuri Sizov
2021-12-28Refactor auto-instantiation of `Object` properties in editorAndrii Doroshenko (Xrayez)
Auto-instantiation is used by the create dialog, but should also be used by the editor inspector. This refactors object properties auto-instantiation into a dedicated method to be reused throughout editor (and possibly scripting).
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings
2021-11-12Use "enum class" for input enumsAaron Franke
2021-11-07Rename `GradientTexture` to `GradientTexture1D`Andrii Doroshenko (Xrayez)
1. Explicit and unambiguous when comparing to `GradientTexture2D` 2. Consistent with other class names where 1D is used in the engine.
2021-11-03Merge pull request #52781 from KoBeWi/node's_favorite_shaderRémi Verschelde
2021-11-03Infer shader type based on edited nodekobewi
2021-11-02Add a flag to EditorResourcePicker to differentiate selection contextsYuri Sizov
2021-09-23Merge pull request #51920 from ↵Rémi Verschelde
jmb462/missing-sname-macro-optimization-in-some-functions
2021-09-22Use Rect2's get_end().Anilforextra
2021-09-18Add QuickLoad option to resource picker.Ryan Roden-Corrent
When clicking on a resource field in the inspector dock, you now have the "Quick Load" option in addition to "Load". This opens a QuickOpen dialog allowing the user to type in a phrase to quickly locate the desired resource (similar to "Quick Open Scene"). In my experience, this is much faster than clicking through the File Dialog. Relates to godotengine/godot-proposals#346.
2021-08-20Add missing SNAME macro optimization for StringName in some functionsjmb462
2021-08-07Added editor dialog for easily creating shaders.Yuri Roubinsky
2021-08-03Cache EditorResourcePicker's allowed typesYuri Sizov
2021-08-01Fix crash on doc dragging in script list panelYuri Roubinsky
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-18Optimize StringName usagereduz
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
2021-07-17Create many types of popups on demandreduz
* LineEdit popups created on demand. * TextEdit popups created on demand. * SpinSlider popups created on demand. * ResourcePicker popups created on demand. Improves editor responsiveness.