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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_resource_picker.cpp
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Author
2022-08-06
Add "Make Unique (Recursive)" to resource picker, simplify "Make Unique"
Hendrik Brucker
2022-07-31
Extract EditorResourceConversionPlugin into its own source files and clean up...
Yuri Sizov
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-23
Implement BPM support
reduz
2022-07-18
Rename Control PRESET_WIDE to PRESET_FULL_RECT
FireForge
2022-07-09
Seperate filter and description in FileDialog.add_filter()
FireForge
2022-07-08
Add static methods for creating Image and ImageTexture
kobewi
2022-07-06
Refactor Font configuration and import UI, and Font resources.
bruvzg
2022-05-25
Add rounded corners to EditorProperty and EditorSpinSlider
FireForge
2022-05-20
Add a new HashSet template
reduz
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-04-26
Merge pull request #60395 from Geometror/editor-gradient-preview-plugin
Rémi Verschelde
2022-04-23
Rename theme properties to include underscores
FireForge
2022-04-21
Add gradient resource preview generator
Hendrik Brucker
2022-03-24
Make resource unique when pasting to another scene
kobewi
2022-03-06
Merge pull request #58821 from IgorKordiukiewicz/extend-script-popup-without-...
Rémi Verschelde
2022-03-06
Fixed issue where Extend Script option would show up even without script atta...
Igor Kordiukiewicz
2022-03-06
Remove set_as_minsize()
kobewi
2022-03-04
Replace some bits of code left to work with the new `TabContainer`
Michael Alexsander
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-08
Refactor some object type checking code with `cast_to`
Rémi Verschelde
2022-02-08
Merge pull request #43015 from Xrayez/refactor-auto-instaprop
Rémi Verschelde
2022-01-20
Store panels and docks singletons in their own classes
trollodel
2022-01-07
Rename TextureRect.expand to ignore_texture_size
kobewi
2022-01-07
Merge pull request #56321 from pycbouh/core-use-gdvirtual-everywhere
Rémi Verschelde
2022-01-05
Merge pull request #56398 from KoBeWi/cooler_picker
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-01
Improvements to EditorResourcePicker
kobewi
2021-12-29
Use GDVIRTUAL* macros when binding virtual methods in exposed classes
Yuri Sizov
2021-12-28
Refactor auto-instantiation of `Object` properties in editor
Andrii Doroshenko (Xrayez)
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-07
Rename `GradientTexture` to `GradientTexture1D`
Andrii Doroshenko (Xrayez)
2021-11-03
Merge pull request #52781 from KoBeWi/node's_favorite_shader
Rémi Verschelde
2021-11-03
Infer shader type based on edited node
kobewi
2021-11-02
Add a flag to EditorResourcePicker to differentiate selection contexts
Yuri Sizov
2021-09-23
Merge pull request #51920 from jmb462/missing-sname-macro-optimization-in-som...
Rémi Verschelde
2021-09-22
Use Rect2's get_end().
Anilforextra
2021-09-18
Add QuickLoad option to resource picker.
Ryan Roden-Corrent
2021-08-20
Add missing SNAME macro optimization for StringName in some functions
jmb462
2021-08-07
Added editor dialog for easily creating shaders.
Yuri Roubinsky
2021-08-03
Cache EditorResourcePicker's allowed types
Yuri Sizov
2021-08-01
Fix crash on doc dragging in script list panel
Yuri Roubinsky
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
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