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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_resource_picker.cpp
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Author
2021-11-07
Rename `GradientTexture` to `GradientTexture1D`
Andrii Doroshenko (Xrayez)
2021-11-03
Merge pull request #52781 from KoBeWi/node's_favorite_shader
Rémi Verschelde
2021-11-03
Infer shader type based on edited node
kobewi
2021-11-02
Add a flag to EditorResourcePicker to differentiate selection contexts
Yuri Sizov
2021-09-23
Merge pull request #51920 from jmb462/missing-sname-macro-optimization-in-som...
Rémi Verschelde
2021-09-22
Use Rect2's get_end().
Anilforextra
2021-09-18
Add QuickLoad option to resource picker.
Ryan Roden-Corrent
2021-08-20
Add missing SNAME macro optimization for StringName in some functions
jmb462
2021-08-07
Added editor dialog for easily creating shaders.
Yuri Roubinsky
2021-08-03
Cache EditorResourcePicker's allowed types
Yuri Sizov
2021-08-01
Fix crash on doc dragging in script list panel
Yuri Roubinsky
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-07-17
Create many types of popups on demand
reduz
2021-07-13
Fix casing of the "to" stop word in editor strings
Hugo Locurcio
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-17
Add PROPERTY_USAGE_NONE and use it
Aaron Franke
2021-06-13
Fix some virtual methods
kobewi
2021-06-12
Consistently prefix bound virtual methods with _
kobewi
2021-05-25
Make EditorFileDialog only created on demand in EditorResourcePicker
Yuri Sizov
2021-05-19
Use EditorResourcePicker in the Inspector
Yuri Sizov
2021-05-17
Add EditorResourcePicker control based on the Inspector editor for Resources
pycbouh