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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_properties_array_dict.cpp
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Author
2021-10-29
Made float, Vector2, Vector3 and similar property editors to use the default_...
Anutrix
2021-10-01
Fixed drag and drop not respecting type on exported arrays.
EricEzaM
2021-09-22
Use Rect2's get_end().
Anilforextra
2021-07-18
Optimize StringName usage
reduz
2021-07-11
Add the ability to reorder arrays from the inspector
Lightning_A
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-06-25
Fix RichTextLabel custom_effects export to be properly filtered in the Editor
Eric M
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-12
Consistently prefix bound virtual methods with _
kobewi
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename EditorPropertyTransform to EditorPropertyTransform3D
Aaron Franke
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-05-19
Use EditorResourcePicker in the Inspector
Yuri Sizov
2021-04-27
Improve the editor theme
Hugo Locurcio
2021-02-12
Increase the page size for array/dictionary editors to 20
Hugo Locurcio
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-11-09
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-09
Refactored variant constructor logic
reduz
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-18
Added properties and methods to allow for dragging and dropping multiple file...
Eric M
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-05
Signals: Don't pass default binds to EditorProperty property_changed
Rémi Verschelde
2020-03-03
Signals: Fix some regressions from #36426
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
EditorProperty: Fix handling of PackedRealArray
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-31
Fix "seperate" typos
Aaron Franke
2019-09-21
Fix crash when reverting an exported array / dict to NULL
Paulb23
2019-08-30
Editor: remove TOOLS_ENABLED guards
merumelu
2019-08-08
Button object used after pressed is called
Cameron Reikes
2019-07-20
Changed some code showed in LGTM and Coverage
qarmin
2019-07-02
Merge pull request #29656 from nhold/add-remove-option-array-inspector
Rémi Verschelde
2019-07-02
Add option to remove array item and button to remove typed array item
Nathan Hold
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-05-19
Fix typos with codespell
Rémi Verschelde
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-02-26
Fix GDScript exports having the wrong type of default value by converting it
Bojidar Marinov
2019-01-18
Clean up and fix issues after merging #21701 , closes #21104
Juan Linietsky
2019-01-15
Merge pull request #24909 from xDGameStudios/array_static_types
Rémi Verschelde
2019-01-14
Add EditorPropertyRID as read-only label showing RID
Rémi Verschelde
2019-01-11
Add static types to arrays (inspector fix)
xDGameStudios
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