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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_properties_array_dict.cpp
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Author
2019-02-26
Fix GDScript exports having the wrong type of default value by converting it
Bojidar Marinov
2019-01-18
Clean up and fix issues after merging #21701 , closes #21104
Juan Linietsky
2019-01-15
Merge pull request #24909 from xDGameStudios/array_static_types
Rémi Verschelde
2019-01-14
Add EditorPropertyRID as read-only label showing RID
Rémi Verschelde
2019-01-11
Add static types to arrays (inspector fix)
xDGameStudios
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-03
Arrays now parse the hint_string in the new inspector.
MrCdK
2018-11-21
Ensure array and dict editors show edited object IDs, fixes #20225
Juan Linietsky
2018-10-01
Fix warnings about uninitialized vars [-Wsometimes-uninitialized]
Rémi Verschelde
2018-09-28
Merge pull request #22407 from DualMatrix/step_int
Rémi Verschelde
2018-09-27
Fix warnings for comparison between signed and unsigned integers [-Wsign-comp...
Rémi Verschelde
2018-09-24
Added step support when exporting integers.
DualMatrix
2018-09-19
Properly setup EditorProperties in arrays and dictionaries
Michael Alexsander Silva Dias
2018-08-29
Add missing copyright headers
Rémi Verschelde
2018-08-19
Fix args count mismatch in property_changed signal
Poommetee Ketson
2018-07-28
Fixed a number of issues related to the Dictionary export property for the ed...
oliperraul
2018-06-18
Add proper type information to array property
Bojidar Marinov
2018-05-19
Dictionary editing support in inspector
Juan Linietsky
2018-05-19
Dictionary editing does the comeback to the inspector, fixes #19046
Juan Linietsky