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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_properties_array_dict.cpp
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Author
2022-05-22
EditorPropertyArray Fix crash when drag-reordering elements in the inspector
kleonc
2022-05-05
Disallow Callable, Signal and RID in export arrays
kobewi
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-04-20
Show typed Array type in Array editor
FireForge
2022-03-15
Properly clean `button_add_item` ref in Array/Dict property editors
Rémi Verschelde
2022-03-12
Initialize bools in the headers in editor
Aaron Franke
2022-03-11
Merge pull request #58751 from bruvzg/loc_str_props
Rémi Verschelde
2022-03-06
Remove set_as_minsize()
kobewi
2022-03-04
Improve app name and system permission message localization.
bruvzg
2022-02-16
Port existing _notification code to use switch statements (part 1/3)
jmb462
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-09
Unify array, dictionary, and inspector array editors
FireForge
2022-02-07
Improvements and fixes to occluders
jfons
2022-02-03
Add type icons to Project Settings, Array, and Dictionary editors
fire540
2022-01-20
Store panels and docks singletons in their own classes
trollodel
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-10-29
Made float, Vector2, Vector3 and similar property editors to use the default_...
Anutrix
2021-10-01
Fixed drag and drop not respecting type on exported arrays.
EricEzaM
2021-09-22
Use Rect2's get_end().
Anilforextra
2021-07-18
Optimize StringName usage
reduz
2021-07-11
Add the ability to reorder arrays from the inspector
Lightning_A
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-06-25
Fix RichTextLabel custom_effects export to be properly filtered in the Editor
Eric M
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-12
Consistently prefix bound virtual methods with _
kobewi
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename EditorPropertyTransform to EditorPropertyTransform3D
Aaron Franke
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-05-19
Use EditorResourcePicker in the Inspector
Yuri Sizov
2021-04-27
Improve the editor theme
Hugo Locurcio
2021-02-12
Increase the page size for array/dictionary editors to 20
Hugo Locurcio
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-11-09
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-09
Refactored variant constructor logic
reduz
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-18
Added properties and methods to allow for dragging and dropping multiple file...
Eric M
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-05
Signals: Don't pass default binds to EditorProperty property_changed
Rémi Verschelde
2020-03-03
Signals: Fix some regressions from #36426
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-21
Added StringName as a variant type.
Juan Linietsky
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