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path: root/editor/editor_properties.h
AgeCommit message (Expand)Author
2022-08-07Merge pull request #62089 from Step-an/add_drag_and_drop_to_EditorPropertyPathRémi Verschelde
2022-08-01Improve easing inspector usabilityHugo Locurcio
2022-07-30Improve usability of non-default values in the property inspectorPedro J. Estébanez
2022-07-23Implement Vector4, Vector4i, Projectionreduz
2022-06-30Add editor properties for Callable and SignalMinusKube
2022-06-27Add a const call mode to Object, Variant and Script.K. S. Ernest (iFire) Lee
2022-06-25Add ability to export Node pointers as NodePathsreduz
2022-06-16Add drag and drop support to EditorPropertyPathcow-neaz
2022-06-14Add vector value linkingkobewi
2022-06-11Add suffixes to all nodes and resourcesFireForge
2022-06-03Support explicit values in flag properties, add C# flags supportRaul Santos
2022-05-19Tweak minsize of editor ColorPickerButtonskobewi
2022-05-03Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`Hugo Locurcio
2022-04-04Zero initialize all pointer class and struct membersRémi Verschelde
2022-03-12Initialize bools in the headers in editorAaron Franke
2022-01-28Renaming layers from the inspector via a popup menu.jmb462
2022-01-18Improve locale detection.bruvzg
2022-01-07[Editor] Fix inspector keying signals argument count.Fabio Alessandrelli
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-09Add drag and drop for NodePathskobewi
2021-11-10Fix EditorInspectorPlugin virtual bindings and add parse_group callbackYuri Sizov
2021-11-03Merge pull request #52781 from KoBeWi/node's_favorite_shaderRémi Verschelde
2021-11-03Infer shader type based on edited nodekobewi
2021-11-02Add a flag to EditorResourcePicker to differentiate selection contextsYuri Sizov
2021-09-15Merge pull request #32068 from aaronfranke/transform-editorRémi Verschelde
2021-09-05Apply set_read_only() to child classes of EditorProperty elementsSilc 'Tokage' Renew
2021-08-31Reformat Transform(2D) inspector menusAaron Franke
2021-08-29Revert "Display a matrix for Node2D and don't display a duplicate origin"Juan Linietsky
2021-08-29Display a matrix for Node2D and don't display a duplicate originAaron Franke
2021-07-13Add type variations to ThemeYuri Sizov
2021-07-01Use PROPERTY_USAGE_NONE instead of 0 for no property usageAaron Franke
2021-06-30Fix editor suffixes and degrees conversionreduz
2021-06-29Implement painting properties over TileSetsGilles Roudière
2021-06-16Documentation search fixesGregory Basile
2021-06-04Rename Quat to QuaternionMarcel Admiraal
2021-06-03Rename EditorPropertyTransform to EditorPropertyTransform3DAaron Franke
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-19Use EditorResourcePicker in the InspectorYuri Sizov
2021-03-10Implement Navigation layersGilles Roudière
2021-02-12Improved Inspector Sub-Resource Editingreduz
2021-01-09Emit changed signal from Color Picker when changedkobewi
2021-01-03Don't emit changed signal on Color Picker closekobewi
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-02Initialize class/struct variables with default values in platform/ and editor/Rafał Mikrut
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-07-10Add override keywords.Marcel Admiraal
2020-06-15Made low level changes to the Skeleton3D class and Skeleton3D inspector. Chan...TwistedTwigleg
2020-04-17Implement global and per instance shader uniforms.Juan Linietsky
2020-02-21Added StringName as a variant type.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky