index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
editor_properties.h
Age
Commit message (
Expand
)
Author
2021-06-16
Documentation search fixes
Gregory Basile
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename EditorPropertyTransform to EditorPropertyTransform3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-19
Use EditorResourcePicker in the Inspector
Yuri Sizov
2021-03-10
Implement Navigation layers
Gilles Roudière
2021-02-12
Improved Inspector Sub-Resource Editing
reduz
2021-01-09
Emit changed signal from Color Picker when changed
kobewi
2021-01-03
Don't emit changed signal on Color Picker close
kobewi
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-07-10
Add override keywords.
Marcel Admiraal
2020-06-15
Made low level changes to the Skeleton3D class and Skeleton3D inspector. Chan...
TwistedTwigleg
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-15
Use int64_t for EditorPropertyInteger and warn when out of double range
Aaron Franke
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-23
Add clear menu entries for extending and replacing scripts
Anubhab Ghosh
2019-09-06
Make editor inspector easing lines use the accent color when dragged
Hugo Locurcio
2019-08-31
Default ColorPicker color mode setting
Bhupendra Aole
2019-06-28
Add option to input value manually in EditorPropertyEasing
AnaDenisa
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-03-04
Remove the "Open Editor" button, it will open automatically.
Juan Linietsky
2019-01-18
Merge pull request #21701 from AlexHolly/fix-multiselect-proptery-change
Juan Linietsky
2019-01-14
wtf
Juan Linietsky
2019-01-14
Added a flag to specify an exported node path must be supplied from scene roo...
Juan Linietsky
2019-01-14
Add EditorPropertyRID as read-only label showing RID
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-06
Merge pull request #23673 from marcelofg55/export_path_3
Rémi Verschelde
2018-11-24
Fix multiselect change property
Alexander Holland
2018-11-20
Merge pull request #23802 from JFonS/add_save_option
Rémi Verschelde
2018-11-18
Make sure RMB also works for resource editor in inspector, fixes #18994
Juan Linietsky
2018-11-18
Add Save option to resource property menu
JFonS
2018-11-12
Export Path now has a folder icon to select the path
Marcelo Fernandez
2018-10-07
Fix inspector preview
Guilherme Felipe
2018-09-24
Added step support when exporting integers.
DualMatrix
2018-08-23
Change how path properties are presented, so they can be edited. Fixes #20709
Juan Linietsky
2018-08-20
Add PROPERTY_HINT_PLACEHOLDER_TEXT for String properties
Rémi Verschelde
2018-08-18
Fixes colorpicker popup immeditately closing when interacting with colorpicke...
ordigdug
2018-07-28
Fixed a number of issues related to the Dictionary export property for the ed...
oliperraul
2018-07-25
Add editor property type so that inspector can search for objects. This is a ...
K. S. Ernest (iFire) Lee
2018-07-18
Improvements to vector fields, show axis in color with a background
Juan Linietsky
2018-07-18
Several improvements to editor inspector usability and style
Juan Linietsky
2018-07-17
Fix preview texture size on Inspector
volzhs
2018-07-14
Visual Shaders are back.
Juan Linietsky
2018-06-27
Changes to how node paths are selected from property, allowing setting a hint.
Juan Linietsky
2018-06-18
-Added AnimationGraphPlayer (still missing features)
Juan Linietsky
2018-05-19
Dictionary editing does the comeback to the inspector, fixes #19046
Juan Linietsky
[prev]
[next]