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2021-06-03Rename EditorPropertyTransform to EditorPropertyTransform3DAaron Franke
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-19Use EditorResourcePicker in the InspectorYuri Sizov
2021-03-10Implement Navigation layersGilles Roudière
2021-02-12Improved Inspector Sub-Resource Editingreduz
-Better margins -Colors to delimit subresources better.
2021-01-09Emit changed signal from Color Picker when changedkobewi
2021-01-03Don't emit changed signal on Color Picker closekobewi
2021-01-01Update copyright statements to 2021Rémi Verschelde
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
2020-12-02Initialize class/struct variables with default values in platform/ and editor/Rafał Mikrut
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-07-10Add override keywords.Marcel Admiraal
2020-06-15Made low level changes to the Skeleton3D class and Skeleton3D inspector. ↵TwistedTwigleg
Changes listed below: * Added helper functions to Skeleton3D for converting transforms from bone space to global space, and vice versa. * Updated the Skeleton3D class reference. * Changed the icon used for bones in the Skeleton3D inspector to use BoneAttachement3D's icon. * Changed the Skeleton3D inspector to use EditorPropertyTransform and EditorPropertyVector3 when possible. * Placed the Transform/Matrix for each bone in a sub-section, so it is visually similar to the Node3D inspector.
2020-04-17Implement global and per instance shader uniforms.Juan Linietsky
Adds two keywords to shader language for uniforms: -'global' -'instance' This allows them to reference values outside the material.
2020-02-21Added StringName as a variant type.Juan Linietsky
Also changed all relevant properties defined manually to StringName.
2020-02-11Texture refactorJuan Linietsky
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
2020-01-15Use int64_t for EditorPropertyInteger and warn when out of double rangeAaron Franke
2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2019-10-23Add clear menu entries for extending and replacing scriptsAnubhab Ghosh
2019-09-06Make editor inspector easing lines use the accent color when draggedHugo Locurcio
This makes their visual feedback more consistent with other controls. This also makes easing lines slightly more subtle by decreasing their opacity by 10%.
2019-08-31Default ColorPicker color mode settingBhupendra Aole
There is a new setting for Default ColorPicker color mode in Editor Settings->Interface->Inspector. Initially this setting will be RGB. Editor ColorPicker will always start with mode defined in this settiing. Fixes #30755 and #30754
2019-06-28Add option to input value manually in EditorPropertyEasingAnaDenisa
Double-clicking on the EditorPropertyEasing widget (e.g. for the Light Attenuation parameter) shows an EditorSpinSlider to set the value manually. Fixes #8449. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2019-06-19Made use of semicolons more consitent, fixed formattingJohnJLight
2019-03-04Remove the "Open Editor" button, it will open automatically.Juan Linietsky
2019-01-18Merge pull request #21701 from AlexHolly/fix-multiselect-proptery-changeJuan Linietsky
Fix multiselect change property
2019-01-14wtfJuan Linietsky
2019-01-14Added a flag to specify an exported node path must be supplied from scene ↵Juan Linietsky
root, fixes #24412
2019-01-14Add EditorPropertyRID as read-only label showing RIDRémi Verschelde
Fixes #24827.
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-06Merge pull request #23673 from marcelofg55/export_path_3Rémi Verschelde
Export Path now has a folder icon to select the path
2018-11-24Fix multiselect change propertyAlexander Holland
2018-11-20Merge pull request #23802 from JFonS/add_save_optionRémi Verschelde
Add Save option to resource property menu
2018-11-18Make sure RMB also works for resource editor in inspector, fixes #18994Juan Linietsky
2018-11-18Add Save option to resource property menuJFonS
2018-11-12Export Path now has a folder icon to select the pathMarcelo Fernandez
2018-10-07Fix inspector previewGuilherme Felipe
Remove script preview to inspector dock
2018-09-24Added step support when exporting integers.DualMatrix
Added step support when exporting integers. This wasn't possible before and was kinda unclear see #21441
2018-08-23Change how path properties are presented, so they can be edited. Fixes #20709Juan Linietsky
2018-08-20Add PROPERTY_HINT_PLACEHOLDER_TEXT for String propertiesRémi Verschelde
Use it to provide a better example for application identifiers on Android, iOS and macOS, where users thought they *had* to use this as a magic token.
2018-08-18Fixes colorpicker popup immeditately closing when interacting with ↵ordigdug
colorpicker property in a subinspector. Fixes #19559
2018-07-28Fixed a number of issues related to the Dictionary export property for the ↵oliperraul
editor * Fixed a problem when buttons were deleted on the same frame they were pressed (inside update_property) * Prevent usage of nul key for a dictionary. * Provide symetry in the interface for both the array property and dictionary property by first clicking on the field to instantiating the dictionary. Array (Nil), Array (size 0), Array (size 1) Dictionary (Nil), Array (size 0), Array (size 1) * Allow to press enter to confirm a string in line edi.
2018-07-25Add editor property type so that inspector can search for objects. This is a ↵K. S. Ernest (iFire) Lee
regression.
2018-07-18Improvements to vector fields, show axis in color with a backgroundJuan Linietsky
2018-07-18Several improvements to editor inspector usability and styleJuan Linietsky
2018-07-17Fix preview texture size on Inspectorvolzhs
2018-07-14Visual Shaders are back.Juan Linietsky
2018-06-27Changes to how node paths are selected from property, allowing setting a hint.Juan Linietsky
2018-06-18-Added AnimationGraphPlayer (still missing features)Juan Linietsky
-Added ability to edit resources from built-in inspector (wip, needs testing and feedback)
2018-05-19Dictionary editing does the comeback to the inspector, fixes #19046Juan Linietsky
2018-05-17Working Drag & Drop again in inspectorJuan Linietsky
2018-05-17-Ability to open resources in the same windowJuan Linietsky
-Plenty of fixes and improvements to new inspector -Fixes that were needed to make inspector work better