Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-06-03 | Rename EditorPropertyTransform to EditorPropertyTransform3D | Aaron Franke | |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke | |
2021-05-19 | Use EditorResourcePicker in the Inspector | Yuri Sizov | |
2021-03-10 | Implement Navigation layers | Gilles Roudière | |
2021-02-12 | Improved Inspector Sub-Resource Editing | reduz | |
-Better margins -Colors to delimit subresources better. | |||
2021-01-09 | Emit changed signal from Color Picker when changed | kobewi | |
2021-01-03 | Don't emit changed signal on Color Picker close | kobewi | |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2020-12-02 | Initialize class/struct variables with default values in platform/ and editor/ | Rafał Mikrut | |
2020-11-16 | Remove empty lines around braces with the formatting script | Aaron Franke | |
2020-07-10 | Add override keywords. | Marcel Admiraal | |
2020-06-15 | Made low level changes to the Skeleton3D class and Skeleton3D inspector. ↵ | TwistedTwigleg | |
Changes listed below: * Added helper functions to Skeleton3D for converting transforms from bone space to global space, and vice versa. * Updated the Skeleton3D class reference. * Changed the icon used for bones in the Skeleton3D inspector to use BoneAttachement3D's icon. * Changed the Skeleton3D inspector to use EditorPropertyTransform and EditorPropertyVector3 when possible. * Placed the Transform/Matrix for each bone in a sub-section, so it is visually similar to the Node3D inspector. | |||
2020-04-17 | Implement global and per instance shader uniforms. | Juan Linietsky | |
Adds two keywords to shader language for uniforms: -'global' -'instance' This allows them to reference values outside the material. | |||
2020-02-21 | Added StringName as a variant type. | Juan Linietsky | |
Also changed all relevant properties defined manually to StringName. | |||
2020-02-11 | Texture refactor | Juan Linietsky | |
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD | |||
2020-01-15 | Use int64_t for EditorPropertyInteger and warn when out of double range | Aaron Franke | |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-10-23 | Add clear menu entries for extending and replacing scripts | Anubhab Ghosh | |
2019-09-06 | Make editor inspector easing lines use the accent color when dragged | Hugo Locurcio | |
This makes their visual feedback more consistent with other controls. This also makes easing lines slightly more subtle by decreasing their opacity by 10%. | |||
2019-08-31 | Default ColorPicker color mode setting | Bhupendra Aole | |
There is a new setting for Default ColorPicker color mode in Editor Settings->Interface->Inspector. Initially this setting will be RGB. Editor ColorPicker will always start with mode defined in this settiing. Fixes #30755 and #30754 | |||
2019-06-28 | Add option to input value manually in EditorPropertyEasing | AnaDenisa | |
Double-clicking on the EditorPropertyEasing widget (e.g. for the Light Attenuation parameter) shows an EditorSpinSlider to set the value manually. Fixes #8449. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2019-06-19 | Made use of semicolons more consitent, fixed formatting | JohnJLight | |
2019-03-04 | Remove the "Open Editor" button, it will open automatically. | Juan Linietsky | |
2019-01-18 | Merge pull request #21701 from AlexHolly/fix-multiselect-proptery-change | Juan Linietsky | |
Fix multiselect change property | |||
2019-01-14 | wtf | Juan Linietsky | |
2019-01-14 | Added a flag to specify an exported node path must be supplied from scene ↵ | Juan Linietsky | |
root, fixes #24412 | |||
2019-01-14 | Add EditorPropertyRID as read-only label showing RID | Rémi Verschelde | |
Fixes #24827. | |||
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-06 | Merge pull request #23673 from marcelofg55/export_path_3 | Rémi Verschelde | |
Export Path now has a folder icon to select the path | |||
2018-11-24 | Fix multiselect change property | Alexander Holland | |
2018-11-20 | Merge pull request #23802 from JFonS/add_save_option | Rémi Verschelde | |
Add Save option to resource property menu | |||
2018-11-18 | Make sure RMB also works for resource editor in inspector, fixes #18994 | Juan Linietsky | |
2018-11-18 | Add Save option to resource property menu | JFonS | |
2018-11-12 | Export Path now has a folder icon to select the path | Marcelo Fernandez | |
2018-10-07 | Fix inspector preview | Guilherme Felipe | |
Remove script preview to inspector dock | |||
2018-09-24 | Added step support when exporting integers. | DualMatrix | |
Added step support when exporting integers. This wasn't possible before and was kinda unclear see #21441 | |||
2018-08-23 | Change how path properties are presented, so they can be edited. Fixes #20709 | Juan Linietsky | |
2018-08-20 | Add PROPERTY_HINT_PLACEHOLDER_TEXT for String properties | Rémi Verschelde | |
Use it to provide a better example for application identifiers on Android, iOS and macOS, where users thought they *had* to use this as a magic token. | |||
2018-08-18 | Fixes colorpicker popup immeditately closing when interacting with ↵ | ordigdug | |
colorpicker property in a subinspector. Fixes #19559 | |||
2018-07-28 | Fixed a number of issues related to the Dictionary export property for the ↵ | oliperraul | |
editor * Fixed a problem when buttons were deleted on the same frame they were pressed (inside update_property) * Prevent usage of nul key for a dictionary. * Provide symetry in the interface for both the array property and dictionary property by first clicking on the field to instantiating the dictionary. Array (Nil), Array (size 0), Array (size 1) Dictionary (Nil), Array (size 0), Array (size 1) * Allow to press enter to confirm a string in line edi. | |||
2018-07-25 | Add editor property type so that inspector can search for objects. This is a ↵ | K. S. Ernest (iFire) Lee | |
regression. | |||
2018-07-18 | Improvements to vector fields, show axis in color with a background | Juan Linietsky | |
2018-07-18 | Several improvements to editor inspector usability and style | Juan Linietsky | |
2018-07-17 | Fix preview texture size on Inspector | volzhs | |
2018-07-14 | Visual Shaders are back. | Juan Linietsky | |
2018-06-27 | Changes to how node paths are selected from property, allowing setting a hint. | Juan Linietsky | |
2018-06-18 | -Added AnimationGraphPlayer (still missing features) | Juan Linietsky | |
-Added ability to edit resources from built-in inspector (wip, needs testing and feedback) | |||
2018-05-19 | Dictionary editing does the comeback to the inspector, fixes #19046 | Juan Linietsky | |
2018-05-17 | Working Drag & Drop again in inspector | Juan Linietsky | |
2018-05-17 | -Ability to open resources in the same window | Juan Linietsky | |
-Plenty of fixes and improvements to new inspector -Fixes that were needed to make inspector work better |