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Godot with FMOD integration
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editor_properties.h
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Author
2022-08-08
Merge pull request #63173 from fire-forge/layers-grid
Rémi Verschelde
2022-08-07
Merge pull request #62089 from Step-an/add_drag_and_drop_to_EditorPropertyPath
Rémi Verschelde
2022-08-01
Improve easing inspector usability
Hugo Locurcio
2022-07-30
Improve usability of non-default values in the property inspector
Pedro J. Estébanez
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-17
Use menu icon for layers grid button
FireForge
2022-06-30
Add editor properties for Callable and Signal
MinusKube
2022-06-27
Add a const call mode to Object, Variant and Script.
K. S. Ernest (iFire) Lee
2022-06-25
Add ability to export Node pointers as NodePaths
reduz
2022-06-16
Add drag and drop support to EditorPropertyPath
cow-neaz
2022-06-14
Add vector value linking
kobewi
2022-06-11
Add suffixes to all nodes and resources
FireForge
2022-06-03
Support explicit values in flag properties, add C# flags support
Raul Santos
2022-05-19
Tweak minsize of editor ColorPickerButtons
kobewi
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-12
Initialize bools in the headers in editor
Aaron Franke
2022-01-28
Renaming layers from the inspector via a popup menu.
jmb462
2022-01-18
Improve locale detection.
bruvzg
2022-01-07
[Editor] Fix inspector keying signals argument count.
Fabio Alessandrelli
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Add drag and drop for NodePaths
kobewi
2021-11-10
Fix EditorInspectorPlugin virtual bindings and add parse_group callback
Yuri Sizov
2021-11-03
Merge pull request #52781 from KoBeWi/node's_favorite_shader
Rémi Verschelde
2021-11-03
Infer shader type based on edited node
kobewi
2021-11-02
Add a flag to EditorResourcePicker to differentiate selection contexts
Yuri Sizov
2021-09-15
Merge pull request #32068 from aaronfranke/transform-editor
Rémi Verschelde
2021-09-05
Apply set_read_only() to child classes of EditorProperty elements
Silc 'Tokage' Renew
2021-08-31
Reformat Transform(2D) inspector menus
Aaron Franke
2021-08-29
Revert "Display a matrix for Node2D and don't display a duplicate origin"
Juan Linietsky
2021-08-29
Display a matrix for Node2D and don't display a duplicate origin
Aaron Franke
2021-07-13
Add type variations to Theme
Yuri Sizov
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-06-29
Implement painting properties over TileSets
Gilles Roudière
2021-06-16
Documentation search fixes
Gregory Basile
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename EditorPropertyTransform to EditorPropertyTransform3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-19
Use EditorResourcePicker in the Inspector
Yuri Sizov
2021-03-10
Implement Navigation layers
Gilles Roudière
2021-02-12
Improved Inspector Sub-Resource Editing
reduz
2021-01-09
Emit changed signal from Color Picker when changed
kobewi
2021-01-03
Don't emit changed signal on Color Picker close
kobewi
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-07-10
Add override keywords.
Marcel Admiraal
2020-06-15
Made low level changes to the Skeleton3D class and Skeleton3D inspector. Chan...
TwistedTwigleg
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
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