Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-06-11 | Rename Reference to RefCounted | Pedro J. Estébanez | |
2021-06-04 | Rename Quat to Quaternion | Marcel Admiraal | |
2021-06-03 | Rename EditorPropertyTransform to EditorPropertyTransform3D | Aaron Franke | |
2021-06-03 | Rename Variant TRANSFORM to TRANSFORM3D | Aaron Franke | |
Also _transform to _transform3d | |||
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke | |
2021-05-19 | Use EditorResourcePicker in the Inspector | Yuri Sizov | |
2021-05-12 | Fix EditorPropertyEasing capturing drag events originated outside of it | Yuri Sizov | |
2021-05-09 | Fix EditorPropertyResource focus outline being drawn behind the preview | Hugo Locurcio | |
2021-05-04 | Rename `doubleclick` to `double_click` | Aaron Franke | |
2021-04-29 | Replace remaining uses of `NULL` with `nullptr` | Rémi Verschelde | |
Follow-up to #38736 (these uses were likely added after this PR was merged). | |||
2021-04-06 | Add Various ColorPicker shapes | Kongfa Waroros | |
2021-04-05 | Style: Apply clang-tidy's `readability-braces-around-statements` | Rémi Verschelde | |
2021-03-31 | Use double when setting the default step size | megalobyte | |
Casting it as a float was causing issues with the progress bar | |||
2021-04-01 | Merge pull request #43155 from nathanfranke/collapse-resource-preview | Rémi Verschelde | |
Collapse Resource Preview Properly | |||
2021-03-23 | Rename ButtonList enum and members to MouseButton | Aaron Franke | |
2021-03-13 | Fix always capitalized properties in sub-inspector | jmb462 | |
Fix #46961: This commit correctly initialize capitalization in sub-inspectors (like shaders's sub-inspector in the inspector panel) with the editor settings. | |||
2021-03-10 | Implement Navigation layers | Gilles Roudière | |
2021-02-12 | Improved Inspector Sub-Resource Editing | reduz | |
-Better margins -Colors to delimit subresources better. | |||
2021-02-10 | Removed _change_notify | reduz | |
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap. -For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed() -Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now. | |||
2021-02-04 | Make Rect2 properties show in 2x2 layout | kobewi | |
2021-01-09 | Emit changed signal from Color Picker when changed | kobewi | |
2021-01-07 | Merge pull request #44980 from RandomShaper/fix_res_lifetime | Rémi Verschelde | |
Fix cases of resources destroyed too early | |||
2021-01-07 | Revert "Fixed EditorPropertyText change signal emission." | Rémi Verschelde | |
This reverts commit ed1f208ec4c1111a450fe1401c3378b973c7a6e5. This caused a regression: #44854. Another PR will re-apply these changes while handling the regression: #44982. Fixes #44854. | |||
2021-01-06 | Fix cases of resources destroyed too early | Pedro J. Estébanez | |
2021-01-06 | Merge pull request #44971 from nekomatata/fix-string-property-update | Rémi Verschelde | |
Update String property field only when text has changed | |||
2021-01-06 | Update String property field only when text has changed | PouleyKetchoupp | |
Avoids resetting the cursor position when the inspector updates while editing a string property. Fixes #42488 | |||
2021-01-03 | Don't emit changed signal on Color Picker close | kobewi | |
2021-01-01 | Merge pull request #44809 from Calinou/physics-render-layers-zero-index | Rémi Verschelde | |
Use zero-indexing for physics and render layer names | |||
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2020-12-30 | Use zero-indexing for physics and render layer names | Hugo Locurcio | |
The first layer is now Layer 0 instead of Layer 1, and the last layer is now Layer 19 instead of Layer 20. This helps reference physics and render layers from scripts since layers start from 0 there. | |||
2020-12-29 | Fix instantiation of resource as property value | Pedro J. Estébanez | |
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal | |
2020-12-23 | Rename Control margin to offset | Marcel Admiraal | |
2020-12-12 | Fixed EditorPropertyText change signal emission. | Andrea Catania | |
2020-11-26 | [Complex Text Layouts] Refactor Font class, default themes and controls to ↵ | bruvzg | |
use Text Server interface. Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows. | |||
2020-11-09 | Variant: Rename Type::_RID to Type::RID | Rémi Verschelde | |
The underscore prefix was used to avoid the conflict between the `RID` class name and the matching enum value in `Variant::Type`. This can be fixed differently by prefixing uses of the `RID` class in `Variant` with the scope resolution operator, as done already for `AABB`. | |||
2020-10-28 | Collapse Resource Preview Properly | Nathan Franke | |
2020-10-26 | fix toggle mask bit 0 | David Sichma | |
2020-10-21 | Shader globals bugfixes | David Sichma | |
- shader globals editor displays properties correctly - fixed some errors how globals were transferred | |||
2020-10-12 | Ensure grid index is valid before trying to change value. | Marcel Admiraal | |
2020-08-25 | Accept DynamicFontData for Fonts | Tomasz Chabora | |
2020-08-25 | Added ability to unfold editor sections when dragging and dropping. | Eric M | |
Also added editor setting to control the delay used before unfold occurs. | |||
2020-08-15 | Merge pull request #41103 from Calinou/editor-improve-easing-inspector | Rémi Verschelde | |
Improve the inspector easing editor | |||
2020-08-07 | Improve the inspector easing editor | Hugo Locurcio | |
- Make it possible to drag a negative easing or an easing of 0 back to a positive value. - Clamp the value between -1000000 and 1000000 to avoid issues related to infinity. - Display more decimals for numbers closer to 0, less for large numbers. - Display trailing zeroes in decimals to avoid flickering when dragging. This closes #18712 and closes #22079. | |||
2020-08-03 | Modify the scene only when color changed | Antoine Félix | |
Editor now changes a color in the inspector only when it is different from the current one. Solves fake unsaved changes in editor after using the ColorPicker. Resolves: #40879 | |||
2020-07-27 | Make all String float conversion methods be 64-bit | Aaron Franke | |
2020-07-20 | Convert some resource types in the inspector | Tomasz Chabora | |
2020-07-14 | Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and ↵ | Stijn Hinlopen | |
resource depency dialogs). | |||
2020-07-10 | Add override keywords. | Marcel Admiraal | |
2020-07-02 | Make Resource properties accept SE plugin scripts | Riley Lyman | |